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/fast/ - Sonic the Hedgehog

Gotta go fast


Winner of the 71st Attention-Hungry Games
/qq/ - Come and tell me your woes, friend.

February 2019 - 8chan Transparency Report
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File: 8aac35bae0b644b⋯.jpg (114.5 KB, 650x460, 65:46, 8aac35bae0b644bb2cc445afc6….jpg)


Welcome to /fast/, 8chan's Sonic the Hedgehog discussion board.

>What is this place?

This place was created in the 2014 4chan exodus to serve as a place for anons of 4chan's Sonic the Hedgehog General (/sthg/) to migrate to. Back then it didn't have a lot of success, so it remained as a backup place for /sthg/ in times of 4chan outages. Right now some of us are trying to repurpose it into an alternative to the original general.

Since we're currently few here, we're mostly staying in a general thread where everything goes to make the posting seem faster (instead of having many threads with very few posts each). I'm sure you'll find the current one below, and in its OP you'll find updated resources and news. If you need to discuss something about the board itself, there's a meta thread to that extent as well.


Password of files where required is generally /sthg/.

Sonic Boom Seasons 1 & 2 can be watched here:



Sonic comics:

IDW: https://mega.nz/#F!65oBCaoQ!8lkn8JebzaZensDJbLxDeg

Archie and Fleetway: https://mega.co.nz/#F!OcU0hY4Q!gDuyY2yX5h4sa8iBk8-4ew

Other links (soundtracks, games, image packs, etc.): https://pastebin.com/gSsdpUB5

Board administration log: http://oxwugzccvk3dk6tj.onion/log.php?page=1Post too long. Click here to view the full text.

File: eaaf2b22a4ce6e7⋯.webm (1.93 MB, 1280x720, 16:9, eaaf2b22a4ce6e742e8b0d5f6….webm)


Welcome to the Sonic the Hedgehog General! Here we discuss all things Sonic!

/sthg/ #26 - Chao Racing Edition

TSR Animated Short Series - Team Sonic Racing Overdrive


Team Sonic Racing Customization Trailer


TSR OST - Bingo Party


"Theme of Knuckles" Mania Adventures Remix


>General Interest Links<

General Link Compilation


Sonic The Hedgehog Movie News


/sthg/'s Refurbished Drawfag Booru


Event/Video Streaming Page


/sthg/ Bumper Engine Latest Release


Post too long. Click here to view the full text.
3 posts omitted. Click reply to view.




Low. Because they are making it clear this is time consuming in house. At least in the 90s and 2000s, SEGA was a bigger company with far more budget, so they could get away with Sonic X. Now, you'd definitely need it to be outsourced, and they already did that with Sonic Boom. Even when Boom worked for the show, it still got cancelled thanks to the game conterparts. I feel like this shorts direction is the reaction to said Boom failing, a compermise basically. Maybe if they got Toei or something to outsource too, maybe, but otherwise, I don't think so. The quality of the shorts are actually far better and up to par than literally all of modern day cartoons for kids, if it's purely hand drawn. Just look at shit like nuPPG or most of the non tweened shit on CN.


File: 3afa9e20aafc47b⋯.png (91.24 KB, 205x245, 41:49, 1493487866183.png)

What if Sticks…



Went to an insane asylum?


File: c98047794fb8cf1⋯.mp4 (13.49 MB, 1280x720, 16:9, Brendan.mp4)


Was played by Brendan Fraser.

File: 2a73b7136c9767c⋯.png (137.94 KB, 750x600, 5:4, LogoHQ.png)


Hello /fast/,

The name's MrLevRocks, Lev for short, and I want to present you with a fan game that a few guys and me have been working on.

I missed the mark making it the first fan game presented here, some anon got that honour, but alas…

Anyways, you might be wondering what Sonic Time Corruption (logo send) is and why I chose to present it here.

For starters, it's just a plain classic-flavour Sonic fan game lead by me. As you can tell from the title, it's got something to do with time and indeed that is the main concept of it. It's similar to Sonic CD in structure, but has some differences in how it plays out.

Story-wise, I can't add much more either, Robotnik stole the Master Emerald, went to a new island of the week called Northwood Island where the Time Stones are, hijinks ensue.

Now as to why I chose to post about it here. You may have noticed, I have yet to mention what actually is done. Don't worry, I'm not coming in empty handed, that'd be rude, but the small team and I lack the capacity to make something of scale. I'm personally an artist myself and what we, what I, am looking for is a programmer that is familiar with the GameMaker Language used in GameMaker Studio (1.4, in our case). I'm looking more for reliability and availability myself, rather than raw skill, but I'll tell you the reason for that next post. As for myself, you can look up my online handle above and easily find accounts of mine, proving that I'm not just bluffing, I too do my part in bringing my vision (technically not mine, but that's a story I don't want to have to type out now, ask if you're interested) to life.

If you're interested, do post here, I'll share my email once I found someone so the private stuff can be discussed in private.

4 posts and 1 image reply omitted. Click reply to view.



>the board is seemingly going through a slow period

I though we were going through an activity surge since a few days ago, though it did slow down more recently.



We have, I was mostly referring to today



Two things,




Do you need programmers?



To the first point:

First, I think you're looking for /smb/, this is /fast/, we don't do that whole C&D around here.

Second, I do get your point but I don't think I'm in any grave danger per se. It'd be foolish to assume SEGA wouldn't take me (or any other, bigger, Sonic and SEGA fan projects) down, SORRemake bit the dust about a decade ago after all, but the hand I've been playing looks good, with so far no projects C&D-ed and mine being relatively low-profile despite my best efforts to make something of it on DA and Twatter.

>Do you need programmers?

Putting it this bluntly sounds a bit rude, but yes, that was one of my goals coming in here (the other being sharing my work around in an audience yet untapped). I assume you ask because you might be interested or could recommend me someone, so I answer that question with a counter-question: Do you, or whomever you want to recommend, use (or know) GameMakerLanguage as used in the GameMaker Studio 1.4 IDE?


File: 205d9ecd29afb04⋯.gif (1.61 MB, 426x240, 71:40, Test.gif)

Speaking of audiences starved of content. Here's a GIF recording of a menu prototype I did recently. No point in showing gameplay at such an early state anyways, we all know how Sonic works, so this is a lot more interesting.

File: f9addc7d0ac31f4⋯.png (10.27 KB, 640x448, 10:7, ecc5e0f0afe0adfb450a4c2a64….png)


1: Idea guy edition

Let's see where this takes us.

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YouTube embed. Click thumbnail to play.


I was originally going to do this like that but was following the video's linked early. I was also trying this out on my controller, and I actually think R2 does feel more natural since you wouldn't have to put a lot of focus on one hand and get hand cramps. I'd also view this less like a racing game, which I feel is the flaw in Sonic Boosting titles. This was meant to tier Sonic's speed in a way you can have full control when you're not op'ing to go fast, and when you want to, use just one more other button to do so based on how hard you hold down the trigger. Basically, R2 would be a most subtle yet concentrated push instead of an always helded down one. This is why drifting I think should just stick to the analog stick, when R2 is held, instead of yet another button to use it like in the Boost games.

Basically, I'm taking another page for the gameplay here from ShayMay's video. He made a good point that Sonic really doesn't need more than just one button to achieve doing the basic movements. Two is enough to get the point across in this game the other anon wanted geared towards a closer to the CD opening prespective. It is, however, just a templete, and everything is likely to change. I'd be totally up to trying something else for this project, but until then, I'm just taking examples from what get's brought up, and adding a bit of ShayMay's ideas to bounce off of (no pun intended)



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The problem I have with that philosophy is that under pressure and stress from an action game, players are going to be aggressive on the analog stick. In your hypothetical control setup, going hard left or right would make them drift while sprinting, but I would expect players don't want to accidentally drift when they just want to steer themselves left or right, and they won't want to have to focus on how sensitive they are on the analog stick while dodging obstacles. You should be able to choose between drifting and steering when controlling Sonic at high speeds, much like the boost games already do.

And while I understand and respect ShayMay's videos and philosophy (and agree with him on quite a few things) I think the idea of using only one button for movement, in a game like this, is a fool's errand. For a slow, 2D, momentum-based platformer like Sonic Mania it works, but for a more advanced 3D game that lets Sonic do all kinds of things, it would only (ironically) make things more complicated by going against what players expect, and keep the skill ceiling overly low for players used to more complex mechanics. If there is an accelerator, brake and drifting mechanic in your game, it should take notes from games that already have those, rather than try to force "Sonic tradition" into it.

I also don't understand what you mean by R2 not needing to be held down to accelerate/boost. I thought we agreed that controlling Sonic at extreme speeds should not fall to the analog stick.

Although, I will agree that the controls should not be TOO complicated. Here's my take. Repost after I messed up the last image. I'm tired, damn it.



Well, the idea I had was, the further you move from going forward on the analog stick, to the left or right, would indicate the angle at which you're turning. It's basically just turning on a steeper angle the more you're heading directly left on the stick or right on the stick. It wasn't meant to be binary, that's kinda what I wanted to emulate with the drawing of Sonic skidding on a curve instead of directly on brake like in the classic games. I think a better visual is kinda how it worked in Sonic Colors almost exactly, just with more direction influence the further to the left/right you are on the stick, while the further you pull back from your headed direction, you slow down and or else, stop.

I think one of the biggest problems with just slapping Need for Speed styled gameplay would be because Sonic isn't a car on a visual standpoint. Cars are far wider and bigger, and when they move, it's clear you're basically a box on ice controls, you drift because you're trying to turn with wheels skidding on the ground. With Sonic, his feet should otherwise, just adjust just like in the example the others used about Sonic CD. But, of course, humans cannot react that quickly with any control scheme, so, this idea where drifting is controlled more based on angle of movement instead of button action with preset movement, would present better control between subtle use and more considerate use.

>I also don't understand what you mean by R2 not needing to be held down to accelerate/boost.

No, the trigger was meant to initiate running state, but based on how hard you push it down, the faster your movement is released, kinda like how the video >>13865 used it but instead of like a car, accelerating based on how long you hold it down, it works on pressure sensitivity like Smash Bros. shields do. Press it all the way down instantly acts like boosting does already in Modern Sonic games. Easing down on it tiers the speed according.


File: 5ad2209c706be89⋯.webm (10.8 MB, 640x360, 16:9, Gens Physics.webm)


And, assuming if your image is your take, do we really need a game were Sonic can both roll and slide? They basically function nearly identically, given what I experienced in Generations. I even made a clip showcasing this a while back ago. And the reaction button (or what I think it's called, contact sensitive command ala Conker) seems to be a bit, well, reactionary for just the command action. When are tricks initiated? Just being in the air? Or when you hit those special dash pads? And would parkouring being used when Sonic touches a wall and initiate it, or when he's already airborne? And what's stopping the Homing attach being on this button, if it is, not getting conflicted with some other command action overriding it being too close to Sonic, aka, like in SA2? That was one of the biggest problems in that game, accidentally using a move you didn't expect to use. The idea is nice, but it should be clear exactly what you are going to do when pressing any button on the control.

Oh, and L1. I like the idea Sonic can store power ups instead of having to be forced into using it when it's found, but, how does this work? Like, Super Mario World? I'd have to imagine it has to be used for an item you know you're going to be using. Something I wanted to be clarified with so far seeing this.



>do we really need a game were Sonic can both roll and slide? They basically function nearly identically, given what I experienced in Generations.

The roll is necessary (otherwise, Sonic being a hedgehog is meaningless and we want to roll down hills to gain momentum) but the slide looks a hell of a lot more stylish, plus it could be used for getting through narrow gaps when a roll simply wouldn't cut it. In retrospect, it was foolish to not allow the player to roll while sprinting, but my concern is that would be too broken and still let the player be invincible, just with more button presses.

>When are tricks initiated? Just being in the air? Or when you hit those special dash pads?

Tricks would be whenever the player is airborne from either a special ramp (like in Sonic Rush) launching up from a half-pipe, hanging on a half-pipe ledge, grinding on a rail, or airborne from jumping off a rail. I was thinking like Tony Hawk, where you needed a fair amount of airtime to pull tricks off, otherwise you crash, but you could do them anytime you wanted.

>And would parkouring being used when Sonic touches a wall and initiate it, or when he's already airborne?

A particle effect (like sparkles) would indicate parkour-friendly terrain, such as spired rocks, tree branches or posts that can be spun around. When Sonic is close enough to said particles, hitting the parkour button would lock him to it.

>And what's stopping the Homing attack being on this button, if it is, not getting conflicted with some other command action overriding it being too close to Sonic, aka, like in SA2?

Simple: removing the homing attack altogether. There's a reason I didn't list it. If we slow Sonic's base non-sprinting movement down to your average platformer, it wouldn't be necessary. And if you are sprinting, it would kill your momentum, so we want to avoid that. Even if we decide to implement it, such a thing would be mapped to the Jump button, like it always has been.

>I like the idea Sonic can store power ups instead of having to be forced into using it when it's found,Post too long. Click here to view the full text.

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hey board owner
how're we supposed to get this board going if we don't even have oekaki
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Think I'll call it a night after all, afraid I'm not really feeling it tonight. Sorry all.



Aww. That sucks, but I understand.

Thanks for the adorable Amy dude, hope to see more from ya soon.




That’s some very nice stuff, anon.



Went for a cool Fleetway look.


File: 8efccbee6dbb9ec⋯.png (1.62 MB, 1947x2365, 177:215, classic_sonic_advance_pose….png)



Ow, I'm sorry, and thanks for the sketches you could make, they're always a treat.

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Welcome to the Sonic The Hedgehog General. Here we discuss all things Sonic!

/sthg/ #25 - Clobber Edition

>Sonic News<

SXSW Sonic panel planned for March 16


Team Sonic Racing OST - Frozen Junkyard


Sonic Mania Adventures Papercraft Shorts



Mania devs create new development studio called Evening Star


>General Interest Links<

General Link Compilation


Sonic Film News


/sthg/'s Refurbished Drawfag Booru

Post too long. Click here to view the full text.

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I think it speaks volumes that all we got about the latest Sonic game is that it's "in development". I think they're going to take their time with this one, just to have it ready for the 30th anniversary and knock it out of the park like Generations did. We are currently in a Sonic Renaissance.


File: b21bbd00739a508⋯.jpg (92.9 KB, 1080x1080, 1:1, 1551070504505.jpg)


I really hope so anon. People may cry all they want about nothing new with Sonic, but Sonic needs this. If SEGA really is trying the waiting game for real this time, all we can hope is they truly make good use of it.


File: 6a8d4118a6b1a20⋯.png (144.94 KB, 621x336, 207:112, 1552879080078.png)


Oops I meant to bold that, not spoiler. My bad.



Great minds think alike



You may now bump again:


File: 5bd43ed20aa4511⋯.jpeg (45.6 KB, 570x608, 15:16, Stealth's_Soy_Face.jpeg)


Post the news on anything Sonic, Sega, or Nintendo related. The title says it all

Previous Thread: >>2170

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Sorta reminds me of some of those old Archie covers


File: 66177479e1567fd⋯.jpg (50.36 KB, 1000x1000, 1:1, snchoimugbod_1024x1024@2x.jpg)

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File: 586a5acbaa1d73b⋯.png (2.06 MB, 1224x1224, 1:1, tsrpinteebundle_1224x.png)

You can purchase the Sonic Barrel of Doom Mug, Team Sonic Racing Froggy T-Shirt, Team Sonic Racing Exclusive T-Shirt, and Team Sonic Racing Enamel Pin on the Sega Shop.

NA/SA: https://shop.sega.com/collections/sonic-the-hedgehog

UK: https://segashop.co.uk/collections/sonic

Please keep in mind that the Team Sonic Racing Exclusive T-Shirt and Team Sonic Racing Enamel Pin are bundled together in the Team Sonic Racing Bundle for UK consumers.


File: c3c2a4bd6472c3d⋯.jpeg (121.17 KB, 1167x961, 1167:961, D1zQkyUWkAAQ0xB.jpg-orig.jpeg)

Team Sonic Racing Original Soundtrack: Maximum Overdrive releases on Spotify day one.


YouTube embed. Click thumbnail to play.

The first part of the two-part Team Sonic Racing: Overdrive animation has been released.



The tees are very nice, just wish they highlighted the characters a bit better in the TSR one since it's just too busy to tell at a glance otherwise.

File: cf9b021b0d1f542⋯.jpg (120.61 KB, 930x620, 3:2, sonic nendoroid.jpg)


Post about merchandise you want, own, your thoughts on upcoming merchandise, reviews of new stuff you got, anything.

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unfortunately, no.


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File: fa4757da41c6fcb⋯.jpg (20.51 KB, 429x418, 39:38, DzJUM7FX0AEUNA6.jpg)

I've read that F4F are planning to release a Modern Amy figure later in the year, one of the big, resin ones, based on this illustration of her. Pic related is the render they currently have for it.



Yeah, I remember hearing about that.

If I'm remembering right, they did a poll about whether or not people want an Amy statue & it won, so it's probably gonna come out this year.


File: 0ec55f4e6e83a70⋯.jpg (34.84 KB, 500x369, 500:369, D0Yiey1V4AA_3JO.jpg)

I think this might be the cube that was mentioned as preorder bonus for one of the TSR editions.


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>is totally okay with nepotism
>says her friends can't discriminate against an obviously evil man
>Drops her friends to work with a villain because she craves attention for her efforts
>claims someone is sexist because she gets a shitty job

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File: 1424901610516.png (325.98 KB, 400x471, 400:471, 474.png)

Don't you even start.


A less interesting character than the main cast because she's stuck with the role of "The sensitive one?"

That and she's not the only one who has joined up with Eggman or bailed him out.


File: 1425023648601.jpg (61.97 KB, 602x396, 301:198, I think.jpg)

Okay, lemme see if I can explain all this.

1. If I'm not mistaken, nepotism plays a huge part in show biz. Amy… erm, interviewed like a performer. Yeah, that one's a bit of a stretch.

2. He was (apparently) out of a home due to the storm. Being a good Samaritan, Amy prodded Sonic to let him stay. She wasn't aware of his true motive.

3. C'mon man, she was feeling unappreciated, and Eggman just happened to desire her help in redecorating. And again, his intentions weren't outwardly evil.

4. Poorly handled and out of character. Yeah, I can't defend that one.


What episode is this?



I think they're talking about different episodes. Second point of >>404 might be the first episode while the third may be episode 6 of first season, Fortress of Squalitude.


>post 404


File: 1430691932707.png (2.46 MB, 3100x2500, 31:25, a7d2a50cd9495c15ec3dcff3fa….png)


Tamest picture you've ever been b& for?

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The janitor that patrols Special Stage is well known for deleting anything that gets reported, no matter the reason. All it takes is one spiteful little bitch to go on a reporting spree and boom, deletions everywhere.


>all boards


why the fuck is it all boards







Go back to /sonich/ or /d/


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Would anybody be interested if I dumped short arcs on weekends?
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File: 1425986451914.png (1.36 MB, 1456x1080, 182:135, Sonic Timeline.png)

just got sonic 270


File: 1427319928913.png (1.37 MB, 1456x1080, 182:135, Sonic Timeline.png)


File: 1432131046655.png (1.37 MB, 1456x1080, 182:135, Sonic Timeline.png)



Even though this board is pretty dead, there's no harm in doing it anyway.

The only way to liven it up around here is to increase traffic. There's no reason for people to check here often right now, so they only check once in a while. Regularly dumping arcs would be something that people might check in more often for.

"If you build it, they will come." (…Maybe.)



Source? please?

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Does anyone else like to keep up with the Japanese side of the fanbase? Like Japanese Sonic events, Japanese Sonic artists and Sonic meetups, and other assorted Sonic things that go on in Japan?

I love to keep an eye on that stuff even if I don't understand shit.

Anyway, if anyone else does that I'd love to share discoveries and cool things. There's a lot of interesting stuff.


No, but if I were to learn Japanese I would make an effort to try and keep up.


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>mfw I was about to reply to OP but then it slowly hit me

>I am OP

Damn, this was a long time ago.

In more recent news, Sega announced a Japanese fan meetup for the end of the month. I think I remember them doing this thing before where they hold an event in JP or the west to announce things and then they hold an event in the other part of the world to do the official announcement in those territories of the things previously announced elsewhere. I think that's how they did it with Sonic Project 2017, for example, so maybe that's their plan for SXSW and this event and we might get a bigger announcement than expected at SXSW, thought the lack of bigger names at the panel would seem to indicate not.



>Japanese fan meetup

Nice. I don't keep up much with the JP side of the fanbase but I have heard some neat things about them.

They also make some pretty cool fanart, which I always appreciate

File: e8378d466d12e9e⋯.jpg (507.45 KB, 1332x2048, 333:512, image001.jpg)


Starting off at #1

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That was so lewd.



I just love how Sally didn't even need to carry Amy like that, she just decided to do it.

Also, when is the IDW Annual expected to drop?


File: 9d1a4aaa184c627⋯.png (107.94 KB, 257x416, 257:416, c.png)


Maybe the board wouldn't have been able to be piloted properly with both of them standing on it, but Sonic could have also handled Amy to Sally while he was on her board before jumping on the train if carrying her was the idea. In any case, everything about this page is great.

The annual was said to drop this month in the announcement so if we go by how things have been going so far I'd say we'll get it maybe next month. I think there's been complete radio silence about it since it was announced. Are you planning on getting it /sthg/?



I forgot how much it cost, but I might get it so I can storytime it here.



Th-that's be very kind of you, but you don't strictly have to if we're the only reason, we would probably get it from another source eventually. As for price, I don't think it's been announced, but it's like twice the amount of pages of a normal comic so I guess it'll also cost about twice what a normal comic goes for.

File: 1450365660736.png (203.21 KB, 538x268, 269:134, Untitled2.png)


So, Carrotia's new design has been revealed on the alt!cover of Sonic Universe #86!

She's a member of a three-person group called the "Witchcarters" and works for the witch Wendy Naugus (aka Witchcart).

Future waifu material?



I certainly think she could be, especially with that design upgrade.. I don't think I've been disappointed with any rabbit character in the comics.


One thing I really hope they keep from her old design are her pronounced two front teeth. It would be a cute feature that would help her stand out a little more from the other rabbits. Frankly, I'm surprised no other rabbits in the comic seem to have that feature since it's pretty common for cartoon rabbits in general.



Her ear bows bother me, I guess because autism. I keep imagining what it would feel like to tie my own earlobe as if it was hair and cringing.

Why couldnt she just have a minnie mouse bow on the top of her head?


who the fuck is carrotia?

either way she looks like a white cream the rabbit eheh, white cream and that means i'd fuck her until my dick exploded



>and that means i'd fuck her until my dick exploded

not gonna lie, because I feel the exact same

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Would you?
14 posts and 9 image replies omitted. Click reply to view.


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She did Maria



Cute muh ria


Fuck no.


File: 5a285fc8b359683⋯.png (79.81 KB, 439x297, 439:297, cri.png)

I saw a 6' 2" Rouge cosplayer at an amine convention this year and I regret not getting a couple pictures with her, she really played the part.



Have you tried looking her up online? If she went through the effort to make a cosplay she probably has an account somewhere.

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