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/tg/ - Traditional Games

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/tg/ sister boards
[ • /quests//cyoa//erp//monster//his//wh40k//arda//builders//sw//strek/ • ]

File: 2390cc0fa0a280d⋯.jpg (212.14 KB, 534x900, 89:150, 1358101835114.jpg)

 No.343144[Reply]

RULES

0. Global Rules Apply

1. Don't Be a Faggot – No posting gimmicks, unnecessary namefagging, or other willfully disruptive behavior

2. Don't spam, gorepost, or attempt to derail threads. Report & Hide bad threads.

3. Check the catalog and use the QTDDTOT to avoid duplicate threads and threads that only serve to ask one specific question.

4. Quests, CYOAs, and in-thread games belong on belong on >>>/quests/ and >>>/cyoa/

5. NSFW images and topics are allowed within reason, but should be spoilered as necessary.

6. Politics, social media drama, and matters relating to SJWs go in the politics thread.

The BO can be contacted at Chrow [at] 8chan.co or by posting in the Meta-thread

Post last edited at

 No.343145

THREADS

META-THREAD: >>389874

QTDDTOT: >>383878

PDF SHARE & REQUEST: >>399199

GAMEFINDER: >>308013

POLITICS THREAD: >>390219

MANGA THREAD: >>392160

Post last edited at



File: 980ce612f0d7e6f⋯.jpg (1.36 MB, 1587x1322, 1587:1322, nothing to see here.jpg)

File: 32dd542b5b4221b⋯.jpg (136.98 KB, 914x950, 457:475, AlphariusModel.jpg)

 No.396658[Reply]

"Alpha marines glow in the dark. You can see them while driving. You just run them over. Thats what you do."

-Terryficis Davicius, techmarine of Imperial Fists.

Last thread: >>386139

check out this Only War suplement made by our Battle Brothers, its full of rare imperial vehicles: http://www.mediafire.com/file/c0bro97x6bv168h/POTENTIAM+GIGANTIO+Volume+2E2.pdf

for previous volume(s) see: https://mega.nz/#F!DmgDAKCb!kNmU3MTXkTJ_8PcreM-hzQ

295 posts and 148 image replies omitted. Click reply to view.

 No.399477

File: a5529b20929528f⋯.jpg (72.34 KB, 900x838, 450:419, Bretwhy.jpg)

>>399276

>Bongs

>White


 No.399512

>>399382

>>399425

Imperium only for 40k, I mean, Blood Angels or some chapter like Crimson Fists. I hear Minotaurs are some chapter with a lot of good stuff, I play only with Necrons and guard for years and I want at least one space marine army. White Scars or Salamanders are good? Both are lore wise legions I really like

>>399428

Nobody cares about Gay Knights


 No.399525

YouTube embed. Click thumbnail to play.

He's one of trannies mods of cuckchan /tg/, right?

Also which channels /tg/ really approves


 No.399530

>>399512

With Salamander's rules a unit gets to re-roll a single failed to hit and to ound roll each time it shoots or fights. So heavy weapons are even scarier. With White Scars, its +2" for movement. That includes advancing. Oh and they can charge after they fall back. Minotaus don't get any special rules, but they do get special characters, like Asterion Moloc. Really depends on your play style. But remember, no matter who you choose, except for the Blood Angels or anyone who has their own codex, the phrase "jack of all trades, master of none," is real.

A shooty army would be better with Salamanders, White Scars are better choppy. Crimson Fists are basically the 3rd Ed. codex cover, stand their ground and challenge things then punch them in the face.


 No.399539

YouTube embed. Click thumbnail to play.

>>399525

I like these guys




File: 7182f1296b849a0⋯.jpg (92.04 KB, 640x640, 1:1, 1422980939117-0.jpg)

 No.399032[Reply]

I think figurines and other kinds of physical pieces people use to "help" represent the in game world, as well as software aids and things like that, are actually strong inhibitors of creativity and imagination.

I think sperging out over how a specific combat system is not realistic, and especially trying to make it "more realistic" is a waste of time, both because systems already take in account a large amount of variables which are then abstracted into a few manageable rolls, but also because if you look at things that way, there are many things you can't really have most times - accurate time measurements outside of combat is an example.

I think players who play RPGs just to make their character better than everyone else's - unless that's the explicit purpose of the game - are bad players, and probably aren't the sharpest tools in the shed. I think players who play against the GM are invariably retarded. These two groups should just go play video games, it's more their speed.

Your turn, /tg/

67 posts and 32 image replies omitted. Click reply to view.

 No.399499

>>399498

I can't much blame the players for wanting to optimize, as it's pretty fucking hard to ignore an obvious additional two damage when it's right in front of you. Speaking for myself, I already gimp myself pretty heavily with races and backgrounds, so, I usually end up weaker than the rest of the group even without the damage loss.

Fortunately, my DM mostly lets me change the aesthetics of weapons. So, I tend to get around that.


 No.399501

>>399489

No

Thyre the based and redpilled jews :^)


 No.399502

>>399489

tbh Dwarves never really did scratch that jew itch for me.

Maybe they're more 'orthodox' jews.

They don't seem to care that much about money, as much as they do tradition and whatever they pull from the earth by their own labor.


 No.399532

>>399502

>they don't seem to care that much about money

Dwarves are second to Dragons in terms of gold hoarding. Dwarves are jews.


 No.399538

>>399495

> Weapon systems which do various different types of damage ultimately are worthless, because players will inevitably pick the best weapon they can get

If there is "the best weapon", the game system is shit as it lacks depth.




File: b70f28617e29e91⋯.pdf (79.71 KB, RPGSports Rulebook Public.pdf)

File: 6810e78c3b82834⋯.jpg (334.28 KB, 1024x512, 2:1, ONLY BLACK PEOPLE IN THE T….jpg)

File: b3f5a312c03e7b8⋯.jpg (389.12 KB, 1024x512, 2:1, Man those team names are b….jpg)

File: bbaca58dfa74363⋯.png (19.66 KB, 407x421, 407:421, Match timetable..png)

 No.399051[Reply]

Hey kids, do you love esports? Have you ever considered playing D&D but decided against it because the 'roleplaying' element of roleplaying games is for nerds? Well have I got something for you!

RPGSports is this recently started organisation trying to bring the vidya esports scene to tabletop RPG. You may remember seeing them come up in the /pol/ containment thread here because of some minor drama I don't care about, or you may remember them from that one thread that got hijacked to be about 8chanmania. Regardless, the first round of their D&D tournament is starting at 12pm PST and they've finally released their tournament rules so I figured now would be a good time to make an actual thread on it.

For those interested, each match has teams of 4 players use pre-genned level 4 characters to fight eachother using the 5th edition ruleset. For the first 3 rounds of combat there are magic items scattered about the arena, at round 5 traps are introduced and at round 6 an "enviromental hazard" does damage over time to players outside a certain area. The team that kills the most opponents wins.

If that sounds kind of weird then I'm in agreement with you. In all honesty it sounds like it misses the entire point of tabletop RPG but I figure it might be a laugh to see in person how bad it is.

The upcoming match is between 2 groups of ecelebs I've never heard of before but one of them is comprised solely of the only black people in the competition for some reason. If you want to watch the 'match' it'll be streamed on twitch you can find their twitch channel here if you want to watch: https://www.twitch.tv/rpgsports

If you want to read more on how this shitshow is going to be run, their site is here: https://rpgsports.tv/ and I've stuck the tournament ruleset in the post, it also has links to the pre-genned characters. from what I can tell they've basically went out of their way to make the dullest character builds possible and didn't bother writing backstories.

58 posts and 16 image replies omitted. Click reply to view.

 No.399455

File: cc3d0ac4415b527⋯.png (2.79 MB, 1665x948, 555:316, brainlet feels.png)

>>399434

None of the teams were organized by the players. This gaggle of wannabe e-celebs trying to create some kind of RPG streaming network reached out to dozens of streamers and took whoever said yes. If you read their FAQ, they even directly come out and say that their goal was to get first-timers to play D&D

>But D&D Shouldn’t be an eSport?!

>It’s not an eSport. We created something that would make competitive gamers feel safe and comfortable trying out D&D fifth edition for the first time. It’s a new way to display the versatility of combat in D&D fifth edition in a unique setting. We encourage you to respect the way different people play D&D because we know that this will be a fun event and there is no wrong to play D&D, as long as you are having fun!

So, just to make sure we're all on the same page here: The goal from the start was to bring in a bunch of newfags, teach them nothing about the rules, still frame it as a "competitive" event, and then use the excuse that this whole thing is just an excuse to introduce newfags to D&D 5e, while shielding themselves from all criticism that there's "no wrong to play D&D". Where this goes wrong is that you can't fucking play a game competitively without knowing the rules. Presumably, their intent with the "no wrong way" comment was to shield players who would get criticized for playing in a non-optimal fashion, like using the wrong spells or attempting maneuvers that would accomplish nothing or do less damage than a basic attack. Instead, it became a shield for their incredibly poor planning, where players weren't even actually able to engage in basic combat because most of them couldn't even use roll20 properly and the "DM" running things didn't know how to teach them to play.

What they should have just done is an all newfag streamer campaign where these nobodies could tell their followers to come watch them learn to play. Instead, they thought they'd try to appeal to the "competitive gaming" audience and make a tournament that runs like the dumbest fuPost too long. Click here to view the full text.


 No.399463

>>399435

Roll 1d100 to hit.

Target may make 1 dodge action per round to negate which is another 1d100,

Roll xd10+y for damage.

Subtract toughness score and armor in struck location from damage rolled.


 No.399472

File: 93d31ff18f24a15⋯.jpg (20.04 KB, 475x357, 475:357, 593fe264bf76bb1c008b575b-7….jpg)

>>399298

>Only one of them actually plays D&D

How did they honestly expect this to turn out?


 No.399474

>>399472

They thought that these competitive gamer types would be more interested in D&D if they sold it to them in a way that seemed familiar... and it seems like that's about as far as they went with the idea before going forward with production.


 No.399537

File: ac49b5a45c5345a⋯.jpg (84.59 KB, 600x556, 150:139, curse.jpg)

>>399455

Checked.

> The goal from the start was to bring in a bunch of newfags, teach them nothing about the rules, still frame it as a "competitive" event, and then use the excuse that this whole thing is just an excuse to introduce newfags to D&D 5e, while shielding themselves from all criticism that there's "no wrong to play D&D".




File: 1f866c829dcefe0⋯.png (852.22 KB, 1920x1080, 16:9, Masterpiece Revisited.png)

 No.399064[Reply]

I remember "That Guy" threads from various chans.

What is "The Character" "That Guy" would play as?

Any stories of infamous "That Guy" characters?

Made some OC for this thread.

2 posts and 1 image reply omitted. Click reply to view.

 No.399520

I had a friend / player that was the laziest munchkin in the world. He would just look up whatever build would optimize social skills and combat prowess and the do that. His favorite class in Pathfinder was Gunslinger with the Mysterious Stranger archetype. Runs off of Cha, so he could dump all skill points into Diplomacy and Bluff, and still shoot people good.

Now, I was running a FATE Dresden Files game. FATE isn't difficult to "powergame" in because it wasn't made for aspies. So this dude loves making characters that wreck shit in combat (max Weapons, max Athletics, max Awareness, max Discipline) and still wanted to be good at social shit, so he would fill his lower skill ranks with social skills. Then the party gets into Social Combat, and when someone who isn't combat optimized, but has great social skills would do better than him he'd throw a fit. Absolute manchild, fair amount of stories about him.


 No.399521

Any and every class.


 No.399534

>>399064

> What is "The Character" "That Guy" would play as?

Ask yourself, anon: is there a character that cannot be used to fuck the game up?


 No.399535

>>399520

> Pathfinder

> dump all skill points into Diplomacy and Bluff, and still shoot people good.

That's not exactly optimization (even by Pathfinder standards).


 No.399536

The only person would ask is someone who wants to be That Guy.




File: 911914748bc338c⋯.jpg (214.12 KB, 637x966, 91:138, Twitter.jpg)

 No.390219[Reply]

This thread is for discussing various politics in /tg/ hobbies without derailing existing threads or topics. There hasn't been too much news, but the last thread is autosaging, so we may as well have a new one to discuss what little there is and to update anons on any obscure scenarios. It may also serve as a litmus test for the recent influx of cuckchanners and give them an idea of the board's political leanings (although /tg/, of course, is not a single person).

Anyway, there are two pieces of news which are semi-relevant:

>three WotC artists try to enter U.S. for "work discussion," before being detained and deported by ICE

Full story: http://archive.is/byJc3

WotC has yet to comment on the situation. It appears due to an ambiguity in the wording for an ESTA visa waiver - which allows for meetings related to business but not employment - the contractors ran afoul of it, and are thus permanently banned from entering the U.S. with anything less than a full visa.

>beardfat's court battle with his assailant is apparently real enough for him to be in contact with an attorney, and will be happening "soon"

He has so far raised ~$30,000 on his GoFundMe page to help with legal fees. Given how effectively this was astroturfed by convention staff and media, I doubt anything will come of it until the assailant gets the legal book thrown at him. Beardfat claims his attacker has been arrested, although a cursory search of Indianapolis PD arrest reports isn't conclusive.

Anything else you guys want to discuss?

Previous thread:

>381236

http://archive.is/evEPG

407 posts and 138 image replies omitted. Click reply to view.

 No.399518

>>399511

> he thinks dominant ethnic group of a country wanting politics that benefit them in their own countries is "identity politics"

Question: what do you think "identity politics" is?


 No.399523

>>399518

I made a typo, wanting policies not politics

Victimhood olympics.

The poorer, more miserable, non-white and special you are, the more you deserve affirmative action, welfare, reparations and coddling. Especially in a country you migrated to that the host is supposed to provide for you.

Marxist class warfare but this time along ethnic and fetish lines.


 No.399524

File: 55b76fa7c63950d⋯.png (511.58 KB, 1024x791, 1024:791, ClipboardImage.png)

>>399511

No doubt he's jewish, and he is probably the best example of the "Hwite is for everyone" camp. The man just isn't a commie even if he isn't our guy. He says some good things and some bad things and the worst you can really say about him is that's a centralist canadian elite who is never gonna have to deal with the consequences of the other races in the long term.

>>399516

not understanding the form of marxism ...


 No.399526

>>399506

It's in his appearance on the Jim Jefferies Show. He gets baited with gay wedding cakes and walks back when the example of somebody refusing to bake a cake for nigs gets brought up.

Here's the low down from by perspective:

Peterson is ostensibly obsessed with societal peace; this replaced his obsession with nuclear annihilation. That's why talks about depolarisation and brags about keeping people from becoming "alt-right".

And for all the talk how "fascitic/reactionary/right-wing" Peterson supposedly is: He very much shares a large part of current day political assumptions, such as the one that if white people ever become a councious political block there is going to be fascism, goosestepping and gas chambers again.

And of course, he's profiting handsomely from all of this. I think it was Owen Benjamin who estimated Peterson makes something between 2.5 to 8 million per year from Paymetons, speaking fees and his 500k p.a. professors salary. Peterson doesn't really fear being jobless or getting lawfared into the poorhouse.


 No.399533

>>399523

Your definition means that we don't need to punish criminals, as it is just their victims being selfish.

>>399524

> not understanding the form of marxism ...

If you autistically attack people for supporting views they don't actually support, you are wasting everyone's time (which is the real goal much more often than people expect).

>>399526

All of this kinda proves anon's point. Either Peterson doesn't leave boundaries of centrist position, or explicitly acts like a centrist. Social harmony and peace are paramount for him.




File: ddacb29d40f66f5⋯.png (2.28 MB, 1400x1800, 7:9, primer.png)

 No.394450[Reply]

76 posts and 74 image replies omitted. Click reply to view.

 No.398818

>>398792

>cards that do absolutely nothing in their own colour

I hate it.


 No.398890

>>398818

It's a soft multicolored card


 No.398909

File: f53f2456ab5735a⋯.jpg (49.25 KB, 375x523, 375:523, Tsukihikari and Asahizashi.jpg)

>>398792

These would work better as Fortifications. I have no idea why they never made it to the main game after Future Sight, especially with land-heavy blocks like Zendikar.


 No.399491

File: f044f8fc497bef1⋯.png (280.16 KB, 375x523, 375:523, Last Stand.png)

Inspired by ante card Rebirth.


 No.399531

File: 37ce2e670ff1843⋯.jpg (69.08 KB, 480x680, 12:17, darksteel-garrison.jpg)

>>398909

>These would work better as Fortifications.

God damn. Forgot how much I loved random shit in that block, including that card.




File: f7675d974166f19⋯.jpg (1.94 MB, 1200x1200, 1:1, WeaponExotic2_MagicUser_Or….jpg)

 No.385970[Reply]

Lovingly stolen from /v/ so I'm sure some of their anti-trolling stuff doesn't apply to us.

Thread making resources + the OP can be found here: https://mega.nz/#F!Suhz0D5Y!BSrBrV1kxK9B5G1SSiJmwQ

If you want something else to be added, post it in the thread

Relevant Boards

>>>/ani/

>>>/art/

>>>/loomis/

>>>/co/

Books and Tutorials

These aren't really that helpful, it's mostly information overload if you're an absolute beginner.

If you're starting out, just have as much fun as possible and give it your best shot.

mega.co.nz/#F!2RARFaLA!VTiQb6eRXfV4V6mYQ6FJTA

Helpful Resources

Learn fundamentals with excercises: drawabox.com

8Chan Art Wiki: infiniteart.wikia.com/wiki/InfiniteArt_Wiki

/loomis/ resource hub: 8ch.net/loomis/hub.html

Online poses with timer: quickposes.com/en/gestures/timed

4/ic/ Resources:

HOW TO DRAW - an /ic/ guide: hubpages.com/art/how-to-draw-learn

Drawfag resources: mediafire.com/folder/5strtvods5gda/Drawgfag_Resources

Helpful Video Resources, mostly YouTube

ProkoTV: Good for basic anatomy needs

Sycra Yasin: General inPost too long. Click here to view the full text.

172 posts and 164 image replies omitted. Click reply to view.

 No.397428

File: 903ea705116c896⋯.jpg (3.4 MB, 5184x3456, 3:2, 168774315.jpg)

>>394979

Almost forgot about you.

sorry it's a jpeg, a png would be too big.


 No.397824

File: c49392983e2f403⋯.jpg (1.68 MB, 1775x2818, 1775:2818, bbeg request 2.jpg)

Hello again, drawfriends! I am looking to get more art of this lovely houtengeki illustration; I am using her for a main antagonist in my tabletop game - an evil, though not wholly unempathetic snake god priestess/cultist. The last thread, some wonderful fellow made the top right image with our nifty macguffin, a really lovely interpretation of the original art.

She's prideful and arrogant, a zealous devotee of her god - she will happily blood sacrifice someone, ie the bottom left image - and she takes wicked pleasure in demonstrating the power her patron has bestowed her. She's visceral and intense and takes great joy in the physical; with certain spells and whatnot, she grows physically powerful, and she deeply enjoys exercising that strength on adventurers and lackeys and innocents alike.

Any other references you need, please ask. Snakes as a motif fit, as does this mishmash aztec/egyptian theme. Magical staff, ritual daggers, other mystical stuff all fit. Elegant poise or visceral violence should usually be the tone, though religious fervor would work as well.

I listed two refs I'd like to see, but beyond that, go nuts. Thank you!


 No.397927

File: 6994364db340615⋯.jpg (690 KB, 1217x1666, 1217:1666, Little Miss Macguffin_by t….jpg)

File: 5c9022f5a235eac⋯.jpg (96.68 KB, 485x700, 97:140, Hexxed Girl_by tganon.jpg)

File: af67e2459db10df⋯.png (59.56 KB, 480x360, 4:3, Game over.png)

>>385971

I'm just going to be blunt and say I mostly wanted to lewd a character that's been an ongoing macguffin/mid-boss for a while. Basically I loaded up an NPC girl with cursed artifacts and stuck her in the Blatant Harry Potter Ripoff setting I had made, with the premise being the players (who were all casters) had to figure out why the school was slowly becoming a spawning ground for undead.

They just failed spectacularly, and the resulting battle resulted in a TPK because I didn't expect them to just rush her like that

Now that the campaign is over I wanna get lewds or one of those "You Lose" images you'd see in vidya sometimes.


 No.397987

File: e308fa759cd5a99⋯.jpg (101.18 KB, 1200x630, 40:21, 619886_v2.jpg)

File: 20bb9ad5f27f112⋯.jpg (2.37 MB, 2000x1500, 4:3, ThomasVoillaume_07.jpg)

File: 253e71536be98c2⋯.jpg (41.99 KB, 900x581, 900:581, cee635145ad7a438ae066c6b73….jpg)

is nobody interested in this? >>394520


 No.399529

File: 4bc3e9764a8b5fd⋯.jpg (43.03 KB, 460x447, 460:447, Df1yyypW0AI3cWw.jpg)

File: 494fd3d0674bf33⋯.jpg (142.37 KB, 731x1092, 731:1092, e82aff0028735e150768864aa7….jpg)

Requesting a beast bard travelling with his lizard wizard companion. Serenading the masses.




File: f909ae0898a415a⋯.png (1.24 MB, 858x1200, 143:200, e7rO91Q.png)

 No.399199[Reply]

We give thanks to all the wonderful sharers and cleaners and hope continue spreading the spirit of sharing long into the future.

Ghost of sharings past:

>>396422

Archived:

http://oxwugzccvk3dk6tj.onion/tg/res/396422.html

53 posts and 3 image replies omitted. Click reply to view.

 No.399497

Another bickering in the street of thugs. You ain't happy here, get out! Stop being a saint. This is not a church to show off your fagotry.


 No.399500

File: fed2c79a95679d8⋯.png (531.1 KB, 469x600, 469:600, img642.png)

Tomb of Horrors - Original 1975 Tournament Module & Art & Arcana Bonus Posters

/filegroup/lMC%2FUU6cU5otCUtfGXG9zw

$$ & /Nov-Releases

Would be nice if someone could donate the Kindle version of Art & Arcana, so we can complete the set. The the book is unwieldy to scan.


 No.399513

is there an AFMBE/Unisystem trove/repository?


 No.399522

File: cffd53b856ae0af⋯.jpg (222.43 KB, 900x1350, 2:3, FJ.jpg)


 No.399528

>>399432

Oh, neat, thanks!




File: d727d185a97f26a⋯.jpg (208.62 KB, 861x1170, 287:390, s-l1600.jpg)

 No.399460[Reply]

General for all things FoW.

I'm getting a bit tired of Magic, so I'm looking around for new card games. FoW seems to be pretty interesting, but they also seem to have stumbled a bit. There's a weekly tournament in my local area, so there should be at least a few people to play with.

Are the new starter decks a good starting-off point? Are there similar archetypes to magic? What does the meta look like and is there room for rogue decks to shine?

1 post omitted. Click reply to view.

 No.399482

>>399461

I initially thought the above image was just a fan edit. I looked into it and the company behind fow should do more seasonal promos. There's no reason to ever cater to sjws.


 No.399494

>>399461

Where can I find all the censored art?


 No.399504

>>399460

Only one person at my LGS plays Force of Will so it's assumed here that it's dead


 No.399507

>>399504

Yeah, this game is pretty much dead.

Try Keyforge for something fresh instead.


 No.399519

OG player who got into it the moment it came out in the west here: Shits dead as fuck. FFCTG entirely replaced it. It was a nice idea but they were too consumed with being weebzards of the coast and expanded to quickly and nearly collapsed trying to make cross media shit including movies. Cards are worthless. Most sets extinct in the wild, best cards in sets you cant find anymore. It died in months. RIP.




File: d0c740779ccf3c5⋯.jpg (64.44 KB, 720x693, 80:77, 1488753093649.jpg)

 No.399508[Reply]

Is it even possible to have a creepy spooky RPG? I want that spooky feeling. Most cthulhu-esque sessions devolve into action.

Ideas on how spooky creepy can be done? Low light? Dulcet tones? No weapons? No snacks? Simple rules so no looking up rules during a session?

 No.399509

Not really. You need a incredibly good DM who can set the mood, including shit like turning out the lights and playing by candlelight, and a player group who is willing to buy into it, and can have fun with it without turning it into a normal session. I most sessions players are capable of having serious moments, but for a horror setting you need your players to maintain that level of seriousness the entire time you're playing, which isn't really all that feasible. You can get some creepy-ish sessions out and have fun doing it, but a genuine "horror" feeling is nigh-impossible.


 No.399510

File: e908c125afb5d9a⋯.webm (2.36 MB, 640x360, 16:9, Leaving_it_all_behind.webm)

The biggest thing with spooks is that you have to be able to read the crowd. If you have a certain amount of flow you can definitely spook your players. The main thing is to keep the spooky thing outside of the realm of the game mechanical (It can move to the mechanical afterwards but it most certainly will end/break the spooky moment).

So you got a couple of options for horror. First keep in mind that most horror is going to be cyclical, You will setup, you spook, you resolve the game mechanics and then back to setup. With that in mind there are two main methods in horror

The unknown and the inevitable. Technically one may be a slightly different emotion (dread vs fear) but they are close enough.

The unknown is your typical spook, who was phone. It can be fast (a jumpscare) or slow (the horrific reveal). These are easier to do in the game mechanical sense because if you do something out of the usual rules (someone attacking from shadows, a rarely used game mechanic, a regular mechanic that intentionally obscures information that a player may rely on, etc.

The inevitable is a bit different. This is where the bad thing is known and the results/effects are known but the question is when it happens. This is probably best shown with the dread game and the jenga tower (or the match game or any number of timed games). If you give the players something they really really want, but tell them if they don't get it by 20 mins they lose it or if they turn around they are consigned to hell forever as an increasing amount of bad things are behind you, tempting. As increasing obstacles happen and the time runs out people will get worked up even in a more mechanical system.

Hope this helps. I think the main thing that people get wrong with horror rpgs is the idea its going to be one single build up all night as apposed to several tension builders and releases going on over the night (and sometimes at the same time). The other thing GM's get wrong with horror I find is gm's tend to take it personally if people don't find it scary. Sometimes people are just not in the mood which is no ones fault but if you take it personally it tends to make evPost too long. Click here to view the full text.


 No.399514

>>399508

I honestly don't understand why artists add the last joke-ruining panel in their comic strips. Like, what's the point?


 No.399517

>>399514

Because the average normalfag is an ADD-riddled retard that needs to have the point driven home just a little more to understand it. Or because the artist is a dipshit who thinks that they need UN unnecessary panel to help drive to point home.




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 No.328790[Reply]

WIP / PAINTING THREAD

Previous thread bumplocked and can be found at >>269751

Show your WIPs and completed models. Display you craftmanship, techniques and artistry. Or just post your ugly models so we can laugh at you and eventually give you some advices.

I'll kick off the thread with my WIP of two darksouls and one mutant for my Mordheim's Possessed warband in the hopes of forcing myself to finally finish it

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 No.399136

File: 4f0e166734d2cc8⋯.jpg (524.75 KB, 2048x1536, 4:3, 46033577_507990503051799_5….jpg)

working on some necromunda gang models i designed and printed myself, i know the painting is bad but anyone got any tips/comments for the designs?


 No.399146

>>399076

>>399083

I didn't think $40 was too much for the initial investment for some starter shit from Army Painter plus some cheap minis. Honestly, I was thinking about starting off painting boxes and props and shit before I moved on to people.


 No.399157

>>399136

I don't know for painting, but for printing you might want to learn some software skills and split the models into parts that will be easy to print/cast. With some sanding and filler primer you can have a smooth surface to work on.

If your budget allows for it, then I would recommend casting as it will give you a longer lasting figure with 100% fill.


 No.399283

>>397509

Your call, obviously. Painting 70 figs is many, many hours of work: that's precious and rare free time that you'll never get back. Don't do it out of a grim sense of duty if you're not psyched about it. On the other hand, there's nothing wrong with marinelets. Those are some cool figures you built; I'm still working on my Dark Vengeance monopose dudes, and I have a great time painting them. All the beautifully painted marinelet armies out there aren't going anywhere, and at some point having one will probably get you old school cred.

From what you wrote, it sounds like your enthusiasm for this project is dead and gone. If that's the case, by all means chop them up and paste their bits onto primaris figs. Don't feel like you have to, though. Paint them if that's what you want. Or box them up and wait for enthusiasm to return. Or sell them on ebay. The only wrong answer is letting your hobby become drudgery; as long as you avoid that, you'll have made a good decision.


 No.399515

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Put together some space wolves

>Drill the barrels!

Yes, soon.




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 No.395580[Reply]

It is well documented quarter a die dice are terrible RNG. What do you do to avoid this? Do you test your dice?Do you keep any die you know are faulty as loaded die?

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 No.399483

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 No.399484

File: de58a61373ea0c2⋯.png (17.87 KB, 131x131, 1:1, latinagoing.png)

>>399483

Honest question, what purpose does the mini die serve? Seems like they'd be too easy to lose to willingly roll on a table.


 No.399485

>>399481

>Avoid wiz dice like the plague

Why? Do they deform, have bubbles inside, crack easily, or what?


 No.399487

File: 511af7440f456fe⋯.jpg (2.56 MB, 8160x2448, 10:3, bad dice.JPG)

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>>399485

Seems to be a problem with their manufacturing process. I bought some dice from them and all of the transparent d20s had the same deformity - squashed at one end. Most of them had bubbles inside but I couldn't get a clear shot of that I didn't trust the rest so I returned the lot. Bag of tricks indeed.

>>399484

The mini d6s I found lying around, the mini d10 a friend gave to me, no idea where he got it. I've never used it, but I originally planned to use it for d00 rolls. It doesn't really serve a specific purpose.


 No.399488

>>399487

>>399485

I'll add that I looked around at some reviews after getting them (which I should have done beforehand) and most people had the exact same issue, if not a few more - squashed transparent d20s and bubbles, as well as other assorted imperfections.




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 No.399139[Reply]

What kind of game would it be? Is it worth making at all?

I know the game was originally based on a tabletop game the devs made, so making a TRPG based on a videogame based on a TRPG seems a bit redundant. However, that game is supposedly just a loose collection of notes that they haven't released and don't plan to at all.

A couple of weeks ago I began going through the game and making a list of all the different game mechanics, all the skills and their effects, all the cybernetics, the PSI powers etc. What I ended up with was a classless, skill based D% system. The core mechanic is rolling a D% under a target number. I planned to use mechanics from cyberpunk 2020 to cover those not addressed in EYE (or not displayed anyway), for example how much your character can physically lift or how far/high he can jump.

The main reason I do this is so I can fix some of the problems EYE had (e.g. reward people for hacking and for the kills of minions) and explore some of the aspects of the universe that weren't in the game. For example, making feds and looters playable factions, or playing as regular people in a city raided by the metastreumonic force.

The questions I have: How would the rest of you go about designing this game? What games to take inspiration from? Would it be wiser to adapt EYE's setting to an existing system? Has anyone done this already?

Archived this thread in case it was deleted because it's pretty good: http://archive.is/K5SlX

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 No.399223

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>>399143

>>399165

Well it looks like I'm reading some 40k rpgs then.

Suppose I want to get into 40k itself as well, can I go into the RPGs blind or should I read some of the literature first? I've only played the RTS games.

Anyway, I'll be back with some updates later this week when I've got something going. Right now it's just a bunch of loose and somewhat incoherent notes. Cheers.


 No.399240

>>399223

Reading some books helps with 40k lore. Not too familiar with them, but i'm sure some other people can give some good recommendations.

Otherwise, read a bit of info on the wikis to know the basics. I'm sure some of the RPG books can give you a quick snapshot as well.


 No.399241

>>399223

Are you thinking about getting a group to playtest it sometime in the future? I'd be down for it.


 No.399242

File: c308d2aa95c5911⋯.png (4.36 MB, 1600x2286, 800:1143, 4769f1b46e6340d32e82815fcc….png)

>>399240

Yeah the wikis and RPG books should be enough for now. I'll just start with those and expand where necessary, maybe give those horus heresy audiobooks a listen since I've had them for so long.

>>399241

Yeah I do plan to test it, good to know I've got at least one person interested. I'll make a post here and in the gamefinder thread when I'm ready.


 No.399486

>>399223

If you want a good intro to 40k lore (above and beyond what you'd get from the games) then there are a few book series I'd recommend.

>Eisenhorne series

>Ravenor series

>Gaunt's Ghosts series

>Priests of Mars series

After/during that a good look through lexicanum should help you out (if you need more info or definitions).




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 No.308510[Reply]

Alright, so the last thread hit 500 and is no longer bumping, so here's a new thread.

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 No.399395

>>399394

>implying modern western art is good


 No.399397

File: 36338a726f013b5⋯.png (Spoiler Image, 2.22 MB, 1676x1080, 419:270, 20181111c02DarkFaen1_sbmiS….png)

>>399387

Here ya go

>>399394

Almost everything here is drawn by westerners, though


 No.399401

>>399397

>It's not hideous enough or full of trannies and poz to be Western. Therefore it's automatically nip. ROOOOOOOO I HAET IT.

I think that is what's going through that guy's head. Imagine being so booty bothered about losing $10.


 No.399410

>>399397

I didn't check every spoiler. However, brown elves =/= Drow. Nips r stupid.


 No.399478

>>339461

Did this ever get new pages?




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