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/tg/ sister boards
[ • /quests//cyoa//erp//monster//his//wh40k//arda//builders//sw//strek/ • ]

File: 2390cc0fa0a280d⋯.jpg (212.14 KB, 534x900, 89:150, 1358101835114.jpg)



0. Global Rules Apply

1. Don't Be a Faggot -- No posting gimmicks, unnecessary namefagging, or other willfully disruptive behavior

2. Don't spam, gorepost, or attempt to derail threads. Report & Hide bad threads.

3. Check the catalog and use the thread for Questions The Don't Deserve Their Own Thread (QTDDTOT) to avoid duplicate threads and threads that only serve to ask one specific question.

4. Quests, CYOAs, and in-thread games belong on belong on >>>/quests/ and >>>/cyoa/

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6. Politics, social media drama, and matters relating to SJWs go in the politics thread.

The BO can be contacted at Chrow [at] 8chan.co or by posting in the Meta-thread

Post last edited at



META-THREAD: >>411947

QTDDTOT: >>404539


GAMEFINDER: >>308013


MANGA THREAD: >>414754

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File: 3468f4455ac3ebf⋯.webm (15.63 MB, 1280x720, 16:9, mtg endgame.webm)


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>can't prohibit force of negation

They have no idea what they are doing. That, or they really hate control and its players.




Yes you can.


I actually like it. It's FoW that doesn't stop creatures or protect combo.



Sage for doublepost, but it's pretty interesting with and against Snapcaster Mage. Although it can't hit as many things flashing it back is easier than FoW (5 mana vs 7) and it prevents your opponent from flashing back whatever you counter.


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I will say, I'm somewhat interested in using it in my wizard tempo deck. I think it would make a fine 2 of for that purpose, maybe even more. For a deck like U/W control for instance, it won't always be so great since the 2 for 1 can be painful. For a slower, board based deck it can be great though, since value matters less when you aim to simply consolidate the board and kill your opponent.

It can even be used to protect threats you tap out to play, since you play flash cards like nimble obstructionist and clique.



its def funny at least

YouTube embed. Click thumbnail to play.


Yay! it's April, yadda, yadda,share, yadda yadda, fun, yadda, yadda, spring.

Last thread:




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So the sub cliques are having sub cliques?



Thank you very much kind anon!

Found it @ mygully



Should I scan the things again?

No Problem....



You are fine, it will just take extra time to process them. At least yours are one image per pdf


YouTube embed. Click thumbnail to play.


Chaos is getting a new dex with the ettera already included. Plus they're getting several new units and a new CSM box. With Abby getting a make-over maybe he will be less of an armless failure and actually win for once!

Old thread: >>403815

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For teh lulz, what else.


Bought a reaver titan for titanicus recently. I'm gonna try and ork it up to convert into a meka dread. Any ideas? So far I was gonna add some extra shoulder plating and a skull. Gonna try and make a forcefield projector too.



Give it a big toothy jaw. Add more plates to it. Put some more barrels on it as well.


how do I counter knights with death guard


Some time ago I upped some Gotrek and 40k books. >>>/pdf/1025

YouTube embed. Click thumbnail to play.


Back by unpopular demand: Another goddamned thread for talking about Filipino Pop-up books.


Previous Thread >>406939


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Heterogenous Linguistics - Ch. 14


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Is that a copycat artist? Those look really nice, except Minsc he looks kind of evil.


I wonder what that worm hunts? Seems a little too big for just a dirt eater.

File: b677d3da36bbc51⋯.gif (129.34 KB, 220x198, 10:9, meet your geist.gif)


Geist 2e corebook dropped a while ago. Enjoy, comment, critique, compare with 1e, talk about other WOD-related topics, etc.

Download link: https://mega.nz/#!tkUzlKxI!Sc4fShYfCEUCaLm4l0yLUWovJTLO7bHuinpfWrrD52s

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After Beast and that whole debacle the only decent think they've made is Changeling 2E.



Checked and double-heil'd



We're way too slow of a board to be impressed by a get, newfriend.



Well, lets see.

In one, a bunch of people decided to reach for the heavens. In doing so, they created a Celestial Ladder, and merged their souls with the platonic symbols of tyranny. They became the Exarchs, god-kings of magic, and in order to protect their newfound power, tore down the Ladder and broke reality in the process. This wound on existence is the Abyss, the realm of unreality, from which untold horrors come forward - from stillborn universes to paradoxical laws of physics that seek to unmake the world. You are one of the select few, given the power to make things right, but thrown in a viper's nest of politics and ancient grudges and mind-rendering sorcery. You will fail short of changing the world, but at least you will do so holding to your power with all your might.

In the other, you are a down-on-his-luck private eye, partnered with a guy who claims he's a wizard and who likes to set things on fire. Maybe a little too much. You've been hired to find a gorgeous girl with green eyes, who went missing last week during a freak storm that broke out. According to the man who hired you - a guy who claims to be a god of thunder - the girl must be saved or an unspeakably evil sorcerer will return to his power, and start preparing for the invasion of his outworldly master. To make matters worse, you are hunted by a squad of robotic assassins masquerading as humans, and your only defense against them is a superhacker child and her pet dog. Go save the fucking universe.

Ascension lets you play out Terminator VS Big Trouble in Little China VS Mortal Kombat VS Matrix. Awakening doesn't.

If you ask me, Ascension wins.



faggots, as the name implies should be burned.

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Summer is here and so is all the extra free time that often comes with it. That means it's time to start working on your homebrew games again! Your time is now, /tg/. It's time to make game.

Tell me, what are you working on? Where are you stuck? Have you playtested anything yet?

As a further topic of discussion, let's discuss what makes a game good. What are the elements of good game design and what can be done to ensure that your final product doesn't end up as a fantasy heartbreaker, or something completely derivative? There's no one perfect game that can suit the needs of every group GURPS, but there are certainly ways to ensure that the gameplay experience of a game lives up to the intentions put into it. Discuss.

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The Full Moon is tomorrow. I hope some of you have something to share with the rest of us.


Sorry for the late post, its saturday now. I wanted to make a simple mod to d20 to have less hp bloat and have only one hitdice. I realized halfway through that you can just convert WOD or Ars Magica to dnd instead.

Its like this.

Combat Rules


1. Roll 1d6 for initiative for each character. Higher numbers go first.

2. When its your turn, you get a movement and an attack in any order.

3. When attacking, roll a D20 and then compare it to the target’s defence. If it beats the targets defence, the attack hits and roll for damage. If it doesn’t beat the target defence, the attack misses.

4. After everybody has acted, start at the beginning of the initiative order.


After rolling a successful hit, roll the weapons damage or 1d6 if not specified. Then add any modifiers then subtract the targets Armour value from the damage total.

If damage done is more then the targets current hit points, the target takes 1 fatigue.


As battles continue, PCs and NPCs begin to tire and fatigue begins to take in. Depending on the type of armour worn, you will be gaining fatigue every 5 combat rounds or 10 combat rounds.

When you gain fatigue two things happen.

-Your evasion decreases -2

-Your armour reduction decreases by -1

Fatigue can stack, but it can not reduce evasion or armour reduction to negative numbers.

The amount of fatigue points a PC or NPC can take is dependent on their max hit points.


My cat puked all over the sheet of creature designs I had prepared.



I'm going to be out of town until tomorrow evening, but I plan to have some stuff to post.


File: 32f7d9b33522f4c⋯.pdf (317.08 KB, Magic Assholes In Space - ….pdf)

File: 81edfcfcb5a2e6d⋯.pdf (183.21 KB, MAIS Sheet - V3.pdf)

File: 5cbd6c922181d50⋯.pdf (82.18 KB, MAIS Ship Sheet - V1.pdf)

File: a8ff40b0551ff78⋯.jpg (179.24 KB, 1009x792, 1009:792, mixed_concept_spaceship_by….jpg)


Magic Assholes in Space still being worked on and playtested semi-regularly. Weekend activities fucked with my workflow, but here's the latest draft with a variety of updates and also lots of half-finished and disjointed bullshit still floating in there. I wrote up some new stuff in the combat chapter and due to recent events in our playtest, I put a lot more work into figuring out how spaceships will work.

The game was originally intended to be a lot simpler, but it's quickly grown way outside the constraints of a 'rules-lite' kind of game. So I'll probably have to rewrite and adjust some of the early chapter nonsense that most people skip anyways.

File: 464535c0c95ad9e⋯.png (2.28 MB, 1400x1800, 7:9, custommagic.png)

File: 51d3bbd814f88d1⋯.png (272.02 KB, 375x523, 375:523, Magus of the Wood.png)

File: 0b713878cf6011b⋯.png (264.58 KB, 375x523, 375:523, Converging Manalinks.png)

File: c369daf92f565dd⋯.png (255.5 KB, 375x523, 375:523, Serra Fuku Angel.png)

File: 0f9c0df1df72cae⋯.png (235.47 KB, 375x523, 375:523, Rigged Abacus.png)


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>That being said, it suffers the same problem that the filter lands have

It's worse than the filter lands, since those can get you the colors you're missing. As it stands now, the untap allied types cycle only taps for two colors on turn 2 is if you have a land out with two types already existing, and at that point you're already well on your way to fixing your mana since you have a turn 1 dual land.


>I mean theoretically you could cast the abacus for 6 and then cast a bunch of X spells on the cheap and end the game that way

Anon, unless you're making a gimmick deck, that's not going to happen.

>Fireball for instance becomes 5 damage for only R

Fireball becomes 5 damage for R and another card that costs 6 to play. That's 7 mana and two spells. Congratulations, you made Lava Axe for two more mana and one card. If you're playing U/R and you're using two cards with 7 mana and only getting 5 damage out of it, you're doing something wrong.

Let me name a few: for one more mana you can just run Nivix Guildmage and Turnabout to give yourself infinite mana and tap-activated abilities while tapping your opponent's shit for one turn (or for one less if you don't mind not having the creature, Mirror Sheen). You can run Niv Mizzet and Curiosity to end the game if you have a means to draw a card on permanents you control (you're in U/R, you should have this). Palinchron + High Tide (Palinchron is practically free, so this counts). Aphetto Alchemist and Illusionist's Bracers.

Notice something about that list? Almost every component outside of it does something besides fuel part of a fucking gimmick - all of those cards are playable on their own to varying degrees.

And don't give me shit about listing infinite mana combos in there instead of damage whenever your point is that there's value if the third card thPost too long. Click here to view the full text.


File: 2873868a1281a15⋯.png (187.7 KB, 375x523, 375:523, Gaddocks Sternness.png)

File: fc55f2b00a7f068⋯.png (228.6 KB, 375x523, 375:523, Divine Abacus.png)



And just to put this stupid conversation to rest, I went ahead and made pics related to compare the card in the OP to that do either mode you want, but butter. One of them is just Gaddock's hosing ability slapped onto an enchantment with a cantrip, but in turn that keeps it simple enough to run at uncommon while giving you a reason to cast it early if you swapped it in from your sideboard without running the risk of playing a completely dead spell if your opponent wasn't planning on winning with Fireball anyway.

The other is a little more complex, but it does the "ramp" shit you want while letting you tempo higher while giving the card another function in case you didn't get any X spells in limited to use. Having a way to give it more counters would have been nice, but whatever.


File: 237dab0e9ec92a9⋯.png (182.46 KB, 375x523, 375:523, Fleeting Aura.png)

Intended to work with Heroic effects. Is this too easy to break?

Any comments on Magus of the Wood, Converging Manalinks and Serra Fuku Angel?



>U: Activate a heroic ability

Since 1-drop enchantments and auras area already a thing, I think most heroic/constellation effects accounted for this already. On paper it's breakable with Nylea's Colossus, but considering that if you can get that out and repeatedly cast this over and over again, you're in a spot to win anyway.

>Magus of the Wood

Don't like it. Going around untapped forests means it's going to be too easy to kill it without thinking about it. Making it something like X + 1 would work. It wouldn't make it an extraordinarily good card or anything, but it would at least not ask that you make sure you accidentally don't activate any death triggers on casting a Rampant Growth or anything.

>Serra Fuku Angel

It's good sans for that second level being a 2/3. All you have to do is make your turn 2 play a Tranquil Cove and you're now attacking with a 2/3 with Lifelink and Vigilance against whatever 1 drop your opponent played. The 3 sets it over since even if you went second, you could still reasonably swing this into a myriad of 2 drops your opponent would have and contend with them, and since it has vigilance there's practically no risk in doing so, and those are only the problems in limited. Making it a 2/2 might fix it in that regard.

<That typeface

With the M15 update to card designs, WotC made all cards in a new font they call Beleren. The MSE guys decided to make the program look for that typeface, but since Beleren as a font has copywrite around it, they didn't include it in the download. If you download the font, it should make your cards' rules text render properly. Don't ask my why they're worried about infringing that trademark while also having functionality for displaying the 6 mana logos and the tap symbol.


File: 95a83a5fd4ca8cc⋯.png (258.49 KB, 375x523, 375:523, Serra Fuku Angel.png)

File: 161fc7143ff41dd⋯.png (263.87 KB, 375x523, 375:523, Converging Manalinks.png)

File: 07c3456922af4f3⋯.png (181.26 KB, 375x523, 375:523, Darksign.png)


Had Beleren installed, but it seems the problem was the one I had wasn't the real one (since it was included in MSE). Why they would do that instead of defaulting to another font of Beleren isn't present is beyond me.

>Magus of the Wood

I considered X + 1, but wanted to make it as similiar to Wood Elemental as possible without being a piece of crap like Wood Elemental (Hence being a Magus).

>make Serra Fuku Angel a 2/2

Kay. Also had a small bit I wanted to have but didn't have the space for and now do since the fonts are working.

File: 90b3d4cb77e7bb7⋯.jpg (27.29 KB, 424x423, 424:423, 20190505.jpg)


White's Move: Mate in 2

Rebuilding a newer (hopefully stronger) chess puzzle thread,

Enjoy! & Happy Mayday.

5 posts and 8 image replies omitted. Click reply to view.



Smothered mate. Qg8+ Rg8 Nf7#


Can anyone give me a tl;dr on how these puzzles work? I've seen them forever in things like the newspaper and never really knew what the goal was.



My first thought was g2+, since either Bxg2 or Kxg2, followed by Qh2 is either checkmate or unavoidably leading to one, but I overlooked Qxg2 by white, and I don't see a straightforward mate from there.


File: cb6be8e1a3ab478⋯.jpg (132.4 KB, 849x1200, 283:400, forhandholding.jpg)


With chess puzzles, you want to find a solution that gives you a winning advantage in material or checkmate against best play from the other side. Do you know the rules of chess?




g2+ Qxg2 Nf2+ Kg1 Nxd1+ This wins due to the dobule-check. White's forced to meekly move the king out of the way to f1. It's a rook for a pawn. After Kf1 Nc3, Black ends up with an extra minor piece plus pawn.

YouTube embed. Click thumbnail to play.


Which one is better? Or rather what are the systems strengths and weaknesses and which game is better suited for a certain kind of campaign.

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I like 2e.



Been gaming well over 50 years. In the OD&D Gygax proved himself a genius by inventing both the RPG genre and the dungeon crawl. But his rules were cribbed from primitive medieval miniature skirmish war game rules and were even clumsier than the state of the art way back then. Started as unplayable crap and NEVER got better. All D&D is for idiots.

Systems that seem to work;

Runequest (but don’t get bogged down in Glorantha)

Chaosium’s simplified Basic Roleplaying

Dungeon Fantasy powered by GURPS (The worst of GURPS is that it isn’t ready to play — the GM is given a toolkit of rules to cover any genre, but has to decide what small fraction of the rules to use for the game he wants to run. Dungeon Fantasy does this for Old School Dungeon Crawl; no customization needed)

Torchbearer from Burning Wheel seems like it’s what OD&D should have been, but I haven’t tested it yet.



burning anything

>but especially torchebearer

you have shit taste anon, luke crane and all those indie knifefight faggots are the same.



Combat only takes forever if you ignore roleplaying and character motivation and make every combat a fight to the death.


I'm sure this will echo what others have said already, but: I'm all about autismal character building. 5e feels like Tonka Toys with training wheels to me.

File: 2c3560e1e1c9292⋯.jpg (272.03 KB, 855x591, 285:197, iu.jpg)


The post pajeet/404 spam-bombing edition

Noteworthy points:

>Drastically reined-in magic system putting casters on equal footing with non-casters

>Classes and the game as a whole designed to ensure everyone can contribute in a wide range of circumstances, even outside their primary niche

>Separate cash and Reputation economies keep mundane gear relevant and magic items special

>Custom monster and NPC design is a breeze

>Optional Campaign Qualities tweak mechanics to suit your preferred style and tone

>If you have the money and want to support the game


>If you want to try before you buy



Other useful links:

>Errata & accessories


>Web NPC builder

Post too long. Click here to view the full text.

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1d4chan is mostly kept together by cuckchanners these days. I doubt what's left of their /tg/ plays any tabletop besides 5e and poorly painting 40k models.


Do you guys use a hex map in your game?



No, but I'd assume it uses Master Craft as a basis and thus shares similarities. I've never even looked at the books though so its a complete guess.


What exactly do you have them do, just talk in character for a bit? Do you use a prompt? I'm curious how this all works.



Very cool, MTG game would be neat. Give players their choice of color alignments, everyone is a gestalt Mage (gain Mage progression in addition to whatever your actual base class is, can't double up on Mage), port over some of those WoTC pamphlets on 'official' MTG race stat blocks...could be good. Unfortunately the only fun planes can be counted on one hand.


No but I probably should, FC assumes you're using a grid most of the time. Many effects don't work as well if you're not using a map.



Basically the player talks in charchter to the "audience" giving their feelings, motivations, state of bring, and other such things much like a charachter would in a play



A lot of little rules reference a grid. You might have to convert for those, so it's more effort. Stuff like area-based spells/attacks and some tricks that affect an area. Also, footprints would be weird since they don't have to have uniform dimensions. The drake species is listed as 2x3 squares for instance.

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Been getting into Battletech and was curious what lances people here play

"year/era/rules level:

(Your forces here)"

3039/succession wars/introductory:






File: 7eea06d094fb789⋯.jpg (25.5 KB, 500x333, 500:333, 34392468_1833345190063869_….jpg)

Warhammer IIC

Timber Wolf

Shadow Cat

Griffin IIC


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Hey /tg/ i was thinking; why is there not any official FF tabletop game. It is perfect for it. It could have its own unique world amd job system. Some sort of cross between 5 and 7 jobs system.

How would you guys craft a setting for it and what wluld the crunch of it be like? Traditional DND stats or something else more unique.

Would there be secondary stats and skills?

I was thinking we could homebrew our own unofficial one as well. I found one online but it is just a 3rd edition copy paste

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>Character gets the ability of [class]

>Hurr it's not [class] it's [LABEL]!



The Job System defines itself around switching classes for character progression, there is no class switching in FF7. Outside flavor or introducing limit breaks for each class there is no reason to bring up FF7 for converting the Job System to a tabletop game.



No, but the original argument was that the characters in FF7 were based on traditional FF jobs. And this is still apparent in other non-job-based FF games like FF6, 8, and 9.



So you do want limit breaks? There is nothing else outside socketed equipment that gives your character special abilities. Until the meter fills up, assuming you have no Materia equipped, your characters can only attack and defend.



*And item use.

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What's your fave weapon for when you have to get up close & personal? Knives, swords, spears, clubs?

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>Not for what they wanted it to do, wich was taking valuable slaves.

Fair. But were there any valuable slaves?


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absolutely exquisite taste




>noble's weapon

You can't be serious. That's the last weapon taught in kapalanitetu (no, i'm not gonna bother looking up the spelling) with the only remaining training past it, of becoming a doctor and learning every pressure point in the human body (which only gets taught to the most trusted of students, since they can easily kill their trainer during the practices). Sure, maybe a handful of masters came from wealthy backgrounds, but getting to that degree of skill level isn't based around your money.

The weapon itself is really intended on leveling the playing field when it's one person against many. You get surrounded, and their numbers instantly mean nothing when you bust one of these fuckers out of your waist belt. The rumor is a master can separate limbs like a hot knife through butter. Since it's using whip movements but slicing, you can arc and spin with it for full 360 protection, spear reach, and the multiple blades means there's usually a blade recovered from the last target and able to get the next person in line.


Retard, or just pretending to be retarded?


File: 35c7f08ed6e2abe⋯.jpg (23.36 KB, 250x336, 125:168, 250px-Sikhs_with_chakrams.jpg)

File: 00c2c868937ac43⋯.jpeg (8.05 KB, 184x274, 92:137, download.jpeg)


They did train a lot with their weapons but it isn't an especially complicated one that needs it like an urumi does just to wield it. Same as most weapons - an amateur can get some use out of it and you don't need to know a lot to make it work but you would benefit greatly from practice. Anyways I remembered another weapon that I REALLY like but it isn't a melee weapon so I guess its not proper but some character use a really big one for melee (even though they shouldn't) so I'm posting it anyways.


Sharp circle, spin it around your finger (if it has an interior edge you need to use gloves or something similar to not cut yourself, or get REALLY good) and then hurl it. Chakrams are probably not as effective as just using a sling or throwing daggers and the like which take much less time to prepare, can be easily stored and transported, etc. but what you really want is coolness right? So fuck it, scale up the projectile until its a big blade I guess. Every fantasy thing on planet earth does this and I don't understand because a chakram is a projectile, you throw it at things, but you would be forgiven for not knowing that based on the number of giant, useless, fucking hoop blades people use. There is no reason to do this besides it being cool to swing hulahoops at people and make them dead, Amalur did it half right by having them be both melee and projectile weapons but thats a half more than most.

Autism complaints aside, its another strange eastern weapon that I just think is neat.



>Sure, maybe a handful of masters came from wealthy backgrounds, but getting to that degree of skill level isn't based around your money.

Yes, it is.

Getting trained in combat beyond the absolute simplest fucking blade on a stick is a luxury. You're getting memed if you think otherwise.

File: 48d34f9bf003134⋯.jpg (376.97 KB, 800x750, 16:15, 2679320.jpg)


Spring is here and it's time to do some cleaning. Get out all your unused campaign plots, notable NPCs, special monsters, dungeon gimmicks, magical artifacts of questionable usefulness, and homebrew games that you never finished.

Share them here in hopes that another enterprising mind might give them a new mental home. Perhaps someone else will use them or perhaps you'll find a renewed interest in the ideas you forgot you had.

291 posts and 144 image replies omitted. Click reply to view.


File: 22290f940cc872b⋯.jpg (4.66 MB, 2425x1630, 485:326, Pollice Verso.jpg)

Had an unused Arena campaign. Players would awaken in a Gladiator Pit and be asked to remember bits of their past and forced to take up arms to immediately fight in a chaotic arena battle. After that, Players would be able to relax in the Arena Quarters, which was more like a small underground city for all the fighters. They would be able to learn about other fighters, the purpose of the Arena, why they were there, etc, with the purpose being finding an eventual way to escape, become Gladiator Champion, or anything besides stagnant.

If they ever got their assed kicked or "died" in an Arena battle, they would be able to rematch as it would be easy enough to go back before they entered the fight. Additionally, they would've been able to help out the inhabitants of the Gladitor City in order to earn information on upcoming fights, items, gold, access to other areas, etc. "Dungeons" would've been things like the Kitchen Storage Room where rats and demonic food would've been causing a mess. Or the Beast Stables where all the monsters and animals for fights are held. The Arena Sewers, etc. All of these sidequests or dungeons would've helped prepared them for increasingly difficult Arena battles.

The campaign would've ended with the party boarding a train that can lead them out of the Arena City complex, but the conductor realizes they're aboard and refuses to let the train stop and have them get off, wanting them to die aboard the train. Using magic, he distorts the train into a dungeon, which the players have to navigate and move through the train cars to get to the conductor and stop the train. But he can't change the positions of the train cars, so moving forward always brings them closer. The conductor would serve as the final boss. After that, they can decide to stop the campaign there, having their characters go back to living their normal lives, or they can choose to venture further and solve the mysteries behind the conductor, the Arena, and it's cult, starting a sequel campaign.

It became too difficult to realize because a large amount of it was homebrew or original, namely the enemies.



So a shonen anime tournament arc?


File: ac93f15eaa557e7⋯.jpg (9.48 KB, 292x172, 73:43, mafia fantasy.jpg)

>Players work as a small gangster group, part of a mafia family

>One of them is the leader, in charge of drug trafficking for the family and sometimes taking care of problematic individuals

>Leader gets order to kill some fag that killed one of the lower mafia members

>He accepts and starts looking for him

>Finds some 16-year old kid, with more holes than material in his suit

>fucking druids man

>Talks with him to confirm he eliminated the family member, succeeds Insight check, bt gets his ass handed to him in combat, mostly due to some broken homebrew spell about warping time passage the druid had

>Kid druid doesn't kill the PC, but starts prattling about how he wants to kill the mafia boss because he is 'poisoning people and killing them with drugs'

>Again, fucking druids

>PC gives up, decides it is better to follow the broken as shit NPC than to try to kill him

Vento Aureo begins



How would I make it less like one or less generic?



>16 year old kid with "holes in his suit" fucking stupid chest window

truth is game was rigged from the start

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