Wasnt gonna remake after the old one went down but i logged in today and saw double xp active. So WWEW i guess.
I know most of you are burnt out but log in for double xp faggots.
Let the kikes milk the whales for their dead game, we had our fun
Auraxiumed the Gauss SAW. Love that fucking thing. What next? Anchor is of course the metafag option, but when I trialed the NS-15M it felt like legitimate easy mode. Promise was fun to use too, COF was forgiving so it was point and shoot to 4x HS anything.
>go outside with friends
>get home super fucking tired
>miss out on double XP and shitposting for today
Give me your in game name so I can ban you this instant. Fucking normalfags
double xp is still active
Promise is so fucking good. It's basically the optimal close range defending LMG. TTK isn't the best going for bodyshots, but it doesn't have to be because you have 150 rounds, no recoil and extremely forgiving COF which allows you to just hold down the trigger.
gd22s for slightly worse anchor but more accessible and quicker reload
em6 for wasting niggers with chain headshots
gauss saw s because em1 is shit
ns-15 because its a weapon you want to have available. its the best lmg
Finally auraxiumed my Light Assault and got the fancy armor, I also auraxed my Trac 5-S so I only have three more carbines to aurax for the trac-SHOT. Feels heckin good niggies.
an entire hour in ms paint
not played since mid 2016, what's happened in the meantime?
slight edit cuz someone told me to
final version to bring panel 3 more in line with panel 1 and to make the change in expression more pronounced.
forgot my fucking picture
every single cunt except infiltrator has c4 now
vehicle armor damage changed from Front/sides/rear to Frontsides/x2rear
vanu are still faggots
>everyone gets C4 except the sneaky invisible guy who would be able to use it to its greatest potential
I still don't fucking understand this
That's exactly why they didn't give it to them, do you really want to be C4'd in any kind of vehicle, at any time, without having any chance of seeing the perpetrator?
I wish they made infiltators do more supportive stuff. like a lot more booby traps, UI jammer, holograms, something to make them stop being sniping fags and actually help in fights besides radar vision.
But muh 1337 qwikskopes
>every single cunt except infiltrator has c4 now
that's fucking retarded
we had this discussion over the last few nights and concluded infiltrator should just be removed from the game and the hacking given to engy
We can't recapture the lightning in a bottle, stop parading the corpse of WWEW around like this. Let it die with respect
Should just give it to the LA as a gadget you can pick instead of C4, something like a sapper from TF2. It'd be good because you'd actually get some variety in LA gadgets, and LA is also the class that has the least trouble getting over walls and to the terminals.
Who would the sniper rifles be handed over to, though?
The main problem with infiltrator is that there isn't much worth hacking. Vehicle terminals are nice for close sunderer pulls, Heyoka Chemical has the bridge, that's it. The game needs fewer, more complex, more defensible bases with more sub-objectives.
Infiltrator has a lot of problems and that's a big one. Vehicles need to be able to be hacked along with construction bases; give them a long timer to make it not horribly OP.
The actual main problem is that sniper rifles do not cost nanites, and that they can be used in conjunction with cloaking. Make them cost at least 150 and people would see a lot less sniper play in general and have more actual worthwhile ones that do actual cloak and dagger / close range play.
150 nanites per rifle aren't a problem when quickscope fuckgee is camping a vehicle terminal at maximum render distance with his bolt action, getting two kills per minute.
So you prefer infiltrators with SMGs which kill you before you even see them uncloak due to ping? I would take snipers over that anyday. The impact a sniper has is pretty minimal unless its one of those large field battles, or camping a vehicle terminal.
Yes because those are actually able to contribute to a fight and a few good infiltrators often turn fights entirely around. Everyone just thinks they're shit because of how horrible most of them are.
1-2 competent ghost-cappers can cause an entire push to get forced back; that's more than can be said than some sniper sitting a mile away in a mountain killing mostly the easier targets to begin with, they do nothing objective-wise like you pretty much said.
Increase it to something more then or hell do something unique and make a reload cost a set amount of nanites or something; find a balance. The point is there are too damn many snipers, this would have at least some sort of tangible impact to how many there are and hopefully get less people playing sniper and instead attempt to use the class properly instead of treating it as the token sniper class.
RuAT was a russian outfit comprised of pretty much nothing but russian SMG infiltrators and they were leagues less annoying to deal with than the average boltshitter sitting on some hill 150m removed from the fight trying to plink me for 3 minutes straight while i try to work a 48-96
autistic 0.1kpm boltshitters with a bad case of tunnel vision are probably the most subhuman thing in this game which is saying a lot considering how many brazilians there are
fuck i hate boltshitters
>tfw i was the sole reason this was created
Damn, I need to rewatch LotGH.
>tfw terrible reflexes and aim at close range but good at estimating distance and dropoff so boltshitter is all I can play reliably
I'm not trying to be useless, honest
>get in a prowler
>do the same thing but now be the cool guy
>also be the one everyone tries to kill
I just play >200m distance 12x RailJack when I want to relax and get some kills without stress and farm shitty fights that aren't going anywhere anyway. Bolters still aren't as cancer or shitter as semi auto snipers, or the new battle rifles that are literally semi auto snipers for everyone.
Fucking camping AA maxes are the fucking worst
>always hit when you least expect it
> Cant fucking hit back because they go under the roof
>but they still can fucking rape you where you or ANYBODY can reach them
AA should be more effective because banshee, PPA and AH A2G farmers are the ultimate cancer.
I miss when world of tanks first came out and it was less pay 2 win.
>less pay 2 win
Revisionist get out.
Devs had a stream recently for some sort of charity thing. Nothing interesting, other than the new CM showing her face.
Don't try to pull a fast one on me, faggot, I've off and on played that abomination of a game since the beta. If anything, it was hard pay to win back then, since you could only buy improved ammo and premium consumables with real money and the matchmaking involved such autistically huge tier spreads you simply had to use it to win, like when your Chaffe light tank would have to fight E-100s and shit because there were no high-tier LTs. Why the fuck do you think gold ammo is called gold ammo? Even the line grinds have been sped up, and events shower you with XP, Crew XP and money boosters. Nowadays they just shit out overarmored premium soviet tanks to incentivize you to buy more gold ammo with your ingame dosh, so you either have to buy a premium tank or account to be able to quickly make money. It's an entirely retarded scheme and it makes the game worse overall due to obliterating balance Almost always in the vodkanigger's favor, pure coincidence, I'm sure, but it's not nearly as p2w as it used to be.
>they're playing tranu
>they're playing tranu
Drew is actually a TR player, Paul said he was NC when he was first shown on a dev stream.
I really wish there was an ASP system rework so that it wasn't blatantly unfair to non-ASP players. Having the ability to carry both a LMG and Chaingun/Jackhammer/Lasher is such bullshit, same goes for Light Assaults who can carry 2 SMGs at the same time, or a shotgun and a SMG with ambushers. Harsh negative penalties need to happen, such as highly reduced reserve ammo for both primary or secondary, or longer reload and twice as long draw time for both your guns. Giving advantages like this only to players who have like 400 hours on a single account is absurd.
I think they should buff the indirect damage on AI ESF noses and pods, but put other negatives on them, like -1s time required for lock-on, or -50% afterburn fuel, or "this weapon is incompatible with fire suppression."
ASP opens the door for alternate playstyles. Getting tooled on by an LA using a gapcloser and two close-range weapons isn't really crazy, considering he could gapclose and tool on you with a shotgun or an SMG individually just as fine. Getting raped by an engineer spamming an LMG and standing on his ammo pack is questionable, but the mobility sacrifice of the LMGs squishes engis anyway because they have no overshield.
But having a SMG secondary isn't a side grade or specialization, it is just an upgrade.
Just a bump to save the thread.
It's about as much of an upgrade as giving Engies shotgun secondaries and Medics Battle Rifle secondaries.
So a pretty big one that gives you a massive advantage in CQC and long distance engagements respectively, considering how cheesy pump actions are and how the new Battle Rifles are just semi auto snipers?
>every single cunt except infiltrator has C4 now
What the fuck, who thought this one up?
Also can engi resupply his own C4's?
>Also can engi resupply his own C4's?
No, consumable items cannot be resupplied at any place other than a equipment terminal.
Too bad the TR one is full auto with a cert cost to make it semi auto
TR's new BR and its faction specific gimmick is useless, yeah. NC's gimmick is slightly less useless but still nearly entirely useless. VS get unlimited ammo and no drop off, what a fucking joke.
>being able to double the TK rates
You talking about the NC or TR battlerifle?
Personally I'm pretty annoyed that the tranu are having the better items everywhere.
Their rifle has infinite ammo, no bullet drop, also has better hipfire, and comes with an attachment which makes it full auto when hipfiring.
Safety Override is a unique rail attachment that improves Obelisks’s Hip Fire Accuracy by 25%, like a Laser Sight. When Hip Fired, it also makes the weapon fully automatic, doubles Rate of Fire, but halves the damage and Heat per Shot.
Which is more of a TR factional thing, not VS.
They seem to get the better side of everything.
This is Wrelside we're talking about.
After finally buffing the almost useless range of the Vulcans so it can actually kill stuff making harrasser Vulcans fun again, a month later it gets hit right back with a nerf due to constant crying on the forums and reddit.
So do they nerf anything that is actually of use and kills for TR? Game is a joke.
Not to mention, their new LMG is literally just an Anchor with 10 more rounds per mag and the best hipfire across all LMGs, and they get the fucking advanced laser sight too.
I'd be fine with the VS battle rifle if it just didn't have a heat mechanic and had drop off like the rest. Give it a charged up shot mechanic or something.
The Vulcan was OP and the best harasser top gun in the entire game for 3 months. You could point and shoot it and unlike the Mjolnir/Aphelion missing a few shots isn't too crucial because your DPS was still really fucking high. It also was the best in Harasser v Harasser.
Yes, the TR still have arguably the best assault rifle in the game, some of the best CQC carbine options, the universally useful 10+ rounds per mag advantage, a good tank that has a ton of potential if used wisely and the second best ESF in the game, with undoubtedly the best A2G AI nosegun in the game.
The dragoon is objectively inferior to all the others, this is something i really can't understand.
To bring it on par with the others you need the attachments, else you get 2 fucking shots less in the mag, no higher fire rate despite the automatic option, and useless attachment of explosive ammo giving a pityful 75 splash damage withing a very small area.
I agree. Its completely gimped in every way. If you want some factional weapons which aren't shit you have to join the tranu or burger group.
Why play TR when the interesting factional specific weapons are far weaker compared to their counterparts. Hurting yourself for no reason besides liking the faction/people.
TR weapons are usually equal to others, even when there is some sort of difference it's too minor and won't be a decisive factor like your skill and gamesense are.
NC weapons feel a lot better personally. The better damage makes the guns feel good. Verses the default TR gun where you spray them with a bunch of bullets and they stand with health to spare.
Versus what TR default gun? The Carv is a reliable and powerful LMG if you can maintain headshots with a lot of ammo, the Cycler is one of the best guns in the entire game because of great DPS and low recoil and the Trac 5 is a very strong CQC carbine. The default TR pistol is also arguably the best.
all of them?
the 143 damage model blows and it feels like the lower the damage the more fucked you get by nanoweave.
No, lol. 143dmg gets fucked less. 200dmg is what gets fucked the most, because TTK is increased by 40% on them but only like 30% on 143. I don't get your issue because I've been using the Promise past 2 days, which is a 143dmg/698rpm gun and it's been easy as hell. 2-2.5KD, 28% HSR.
Read more Iridar, nigger. http://iridar.net/planetside2/equipment/suit-slots/#Mechanics
TR also has 167 options in all categories, so just use them.
does anyone have that pic of wrel and the valk update?
>Finally managed to finish the halloween directive on time
finally i can say goodbye to the pumpkin helmet and the terrible ecto-O-blaster
I haven't bothered to grind it simply because I don't have a need for another Lightning weapon since I've already auraxed everything but the Skyguard on it. Plus you can't apply camo to it and I have a bunch of other shit to work on.
These kind of event directives are really useful if you dont have shit unlocked
>now i dont have to spend certs for a AP lighting cannon
>now i dont have to spend certs for a AP lighting cannon
Yeah, you just have to grind so long that you'd earn enough certs to unlock an AP Lightning cannon anyway.
It doesn't count towards the AP kills for the Lightning, you'd have to buy it anyway if you wanted to work on the aurax, which nobody should as the Lightning is the worst vehicle in the game.
idk memegurad is nice to annoy the shit out of people and can actually fuck up other non-AP lightnings at clsoe range.
I once had a Libshit try to kill me in mine. Several times. Always had to fuck off and eventually just gave up.
The new flashes just fuck your shit up tho.
>The new flashes just fuck your shit up tho.
Only the Vanu one.
NC and TR ones are practically useless. Fury is still king.
>It doesn't count towards the AP kills for the Lightning
At launch the NC one was useless, and the TR one will still kill you if you happen to want to drive forward assuming you want to use it.
It's because they're considered different guns.
Anything that is free usually does not give directive points. Case and point, NSX-P Tanto.
Wrong, the Tanto is in the Mayhem directive line, and the LB00 AP I think is in one of the exceptional branches.
I meant the main branches for normal carbines. I don't think anyone ever even completes those because of how much shit you need.
Are any of you faggots actually playing, or is this just another failed WWEW reunion episode?
some dumb normalfag keeps making these threads, despite most of the regulars not wanting to play ps2 until big updates happen. I doubt the OP even plays PS2, the same thing used to happen when wwew actually had a lot of people still playing this shit gaym. It was the exact same OP, who would make threads just for the sake of making them. This is why generals are cancer.
People are still playing.