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WHERE THE FUCK IS /ss/4 CROTEAM?
>They really called it "Planet Badass"
>Not realizing this comes off as dated and pedestrian
>The fans are silent at this absolute fuck up
GET THE FUCK OUT OF HERE ROLAND
**You posted an actual good video though*
>tfw that glorious feel of having a giant map
>tfw the horizon is lined with kamikaze headless
>tfw the sheer number of them is in the hundreds
>tfw the distant and collective AHHHHH that grows louder as they near
>tfw minigun, no longer bound by a meager 500 bullets but 5000
>tfw hold down LMB and slowly move my mouse to the right
>tfw the slight delay between shots, travel and connection followed by the kamikaze explosion
>tfw the AHHHHs die out
<suddenly hear the sound of a thousand hoofs approaching
I'm excited for 4 if it lives up to this.
For the longest time I've wondered why Serious Sam looked so striking, and then it clicked - it's the draw distance. Everything in this game is rendered as far as the eye can see, literally. I don't know of any other games that do this.
Elephant Atrium looks so rich and comfy with the warm sunlight and smooth shades of the buildings in a big open grassy field, like a little piece of Eden in the middle of the desert. I wonder if there's such a place like this in real life.
looks kinda flat and lacking in detail.
>try out some mods for serious sam fusion
>ruskie hardbass meme campaign
<until the last level it's serious sam 3 with lower budget
Some extra trees would be good but I like the open field. Beauty in simplicity and all that
Was Serious Sam's engine originally intended for an RTS? only RTS require everything to be rendered in one go.
No, get this. They thought they could sell it to people instead of Renderware, Quake or Unreal Engine.
It uses the draw distance rather well.
Would you have felt better if they called it Serious Sam Ligma Planet?
They're Croatian. Give them a break.
That's what they're trying to achieve from the info they've released
He's not really wrong in many cases. He just has an annoying voice and spends, like, 45% of every video derailing about how people disagree with him.
I get the dev wants the game to look like it's in Croatia, but this style doesn't fit at all.
I'm also European, and a hardcore action game wouldn't fit my country's scenery either.
Aww. That is so sad.
I'm just curious if 4 will suddenly have a good plot from the writers they picked up from Talos. I actually really like what character development there is with NETRICSA.
My biggest fear is that "so many enemies" could translate into a zombie-style game, rather than the "dancing with kleers" it should be.
you seem to be posting this as if no one was aware of it already
Straight Shotacon 4?
This time with big milky alien mommies
I don't know if I'm playing the games wrong or what. Should I simply keep backstrafing and shooting, occasionally sidestepping charging kleers, and hoping I don't get instagibbed when it comes to skeletons, or am I missing something crucial within the games.
Come on, anon, that couldn't be a mistake.
But this is not a House of the Dead thread
Will it feature func_artillery_vehicle 2019?
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I was replaying that "Serious Swagger MLG 360" mod the other day. It's like a piece of artistic history with all the old memes peppered throughout. Also the upped movement speed and the utility of ADS for the pistol made for an interesting change of gameplay pace.
I'm no expert, but as I understand it, Serious Sam has 2 kinds of large fights: Running backwards fights, which are about enemy horde management, and "dancing" fights where enemies spawn on all sides and you need situational awareness and good weapon choice to not die. Vid related as it contains both.
It's a game about knowledge and management. You need to understand enemy behavior so you know which ones you can easily dodge and how, which ones are best to take out sooner than later, and which ones are suited for which weapons. It's also best to understand how much ammo it takes for each weapon to kill each enemy. For instance, it takes five rockets to kill a red biomech. Since biomechs are relatively slow and stop to fire their own rockets, you can often just quickly launch five of your rockets in the direction of one, then focus on other enemies with the knowledge the biomech is already dead. Similarly, as demonstrated in >>15981418, Sirian were bulls go down in two rockets, two close double shotty blasts, or a rocket and a close double shotty blast. The player in the video is able to use this to keep himself safe, using the rocket launcher when the bulls are farther away, and switching to the shotgun when they get too close for rockets to be safe, still being able to kill them in a single pass.
I can respect that but that video showed off the thing that pissed me off the most with SS, it's the constant HA HA ENEMIES SPAWNED BEHIND YOU WHEN YOU PICKED UP A POWERUP gimmick every level(played up to 5 in TFEclassic I think) hangs on for dear life. I just hate that shit.
I think it's adorably cheeky, the game does it so often that after some point you know that those measly +1 HP pills are an obvious trap but you still feel strongly compelled to pick them up regardless
>HA HA ENEMIES SPAWNED BEHIND YOU WHEN YOU PICKED UP A POWERUP
That's my favorite part, though! You have to EARN that +1 health.
serious sam 3 made me think it was some deeper game about how garbage modern shooters were but then a few years later I was like nah.
Then they released that puzzle game and I thought damn serious sam actually was a lot deeper.
That was like 5 fucking years ago jesus.
Reminder this is the reason nuDoom is an arena shooter.
>muffled "ara ara ara" slowly becomes louder
It's cheap sometimes but it makes you tense all the way through and is satisfying in subsequent playtroughts when you actually are good at the game and breeze to those ambushes.
So Hordes of aras crazy for your shota dick and you must destroy the Ara mastermind ?
I'm not sure you'd want to dick some of the SS enemies.
You underestimate /v/‘s desperation
We playing Classic tomorrow?
>phoning the ultimate ara at each ending for some phone sex
>"I showed you my cannon answer pls"
Hooktube was compromised mate. The idiot that ran it tried to monetize it and Google got pissed.
if I recall correctly from an interview, there's gonna be driving sections across gigantic terrains such as this.
<hurr what is a reference
>implying nobody in this thread already wasn't 100% fully aware of this shit
tbh the only places I can think of in Croatia that are this open is Slavonija and/or Zagorje, and it really isn't that too much different than empty French pastures in terms of how it will look rendered in an engine
ah fuck me in that case
invidio is cucked as well
Why not run the youtube links through mpv?
>invidio is cucked as well
at least you can easily download the videos through it.
Roland's a faggot
>Vehicles back from SS2
Who else cringed when they heard about this? They better make fighting in the open world with thousands of enemies at once fun, at least
Apparently they have 100,000 enemies on a single map.
yeah, kinda pisses me off
>Alien Shooter 2
>Game takes place in "California"
>Clearly just takes place in russia
>Russian text in the town sections and in random huts
Why couldn't they just say the game took place in russia? I hate when games pull something like this, japanese games that get localized in the west do this, too
how the fuck do they manage to get 100 k enemies at the same time without slowdowns, that's some magic shit beyond my comprehension
croteam were always tech wizards
It's their own engine, it's optimized specifically for this.
I remember when having 1000 enemies on one screen was amazing, with dead rising, technology evolves
This is the most disappointing thing to me.
Why wasn't it called "Planet Serious"?
Email them about it if you really care, there's still time to change it.
>there's still time to change it.
All the promotional material, licensing, and trademarking is 'Planet Badass'.
How could they change it at this point?
You overestimate how hard it is to change these things.
Let It Die was originally called Lily Bergamo all the way up until a few months before release.
Payday: The Heist was called Stone Cold when it was nearly shipped.
wasn't max payne also called max heat until the last minute? it costs some money to change copyright stuff, but aside from that, it should all be good, and croteam shouldn't be hurting for greens
I'll send an email, not sure how much good it will do.
in all honesty I really don't mind the title. For all that it's worth, do take in consideration most croteam devs are basically a bunch of self-aware boomers at this point
Daily reminder that Serious Sam was sold on the lie that 'it represented a return to mindless arcade FPS like Doom'. You can find variations of this quote in most reviews and comments of that age.
Early 2000s gamers had forgotten about Doom: they didn't know it's about exploring mazes and survival ammo management, so they drank it all up like a meme. It is only right that this turd fades forever into obscurity.
This, so much this. Serious Sam is fun, but man, it gets boring after a while. After beating the First Encounter, I couldn't get far into the Second Encounter when I realized it was more of the same, just different setting. I may give it another shot eventually, but damn is it tiring.
>dated and pedestrian
Jesus, imagine being this much of a pretentious faggot.
So I tried replaying TFE and I'm actually really liking it, my only problem is some secrets seem to be like with Talos Principle Road to Ghenna where the secret breaks the game rather than being out of the box.
How unserious am I if I'm playing on Normal?
Very unserious, Serious Mode gives you the maximum amount of spawned enemies for the game to be truly serious
Are higher difficulties=more damage or just more enemies?
I can't deal with kamikazes.
More damage taken, faster enemies and faster projectiles, and a serious fuckton more enemies, on top of different enemy spawns with stronger enemies spawning in place of the regular weaker ones
To compensate you do get double ammo on each pickup on Serious difficulty
I'm entirely certain you've never actually played Serious Sam, since the entire first half of the game is Doom-like with maybe one or two big arenas per level.
I'm also certain you've never played TNT or Heretic, since both of those regularly used the exact sort of arena design that you're complaining about.
Sounds fun. Let me try it.
Oh yeah I have to ask, does this apply for Classic or the new ones?
Pretty much everywhere, only Serious Sam 2 has increased enemy health on higher difficulties IIRC
It's cheesy on purpose, like the whole franchise, dummy.
>GitS inspired Battleborne
In what fucking universe
>> if its not like doom is garbage
why you old school fags are so elitist?
Did you niggers hate non doom clones like descent or rainbow six when they came out? because it wasnt doom?
>non doom clones like descent
What's the difference between classic and normal besides grafix anyways?
I used to play this to see what it was before it shut down. It was absolutely generic, like every Korean multiplayer FPS.
South Koreans literally have no culture
Imagine Japan but the Amerimutts never left, that's South Korea.
They're pretty much minimal, only notable differences are that the minigun is a straight up upgrade DPS-wise over the tommygun in HD now so there's no reason to use the tommygun ever once you get the minigun, and some of the gravity gimmick rooms in TSE HD simply don't work the same because they couldn't get directional gravity to work in the new engine
>Imagine Japan but the Amerimutts never left
Sad to say, but the Prussia of the East is still occupied, as are we.
You and I both know it's not on purpose, it's trying to be cool. Don't cover for their faggotry.
Why is this guys aim so snappy? Why isn't he watching corners? Why is he aiming near the ground constantly?
>action movie behavior
>trying to be cool
Less occupied than Korea
The cheese is not intentional, it's the product of a bunch of crazy Czechs trying to pander to American audiences and that's why it's good.
Replayed The First Encounter recently.
>See random pill / armor upgrade lying before me
>Literally screams "TEE-HEE, DARE YOU ENTER MY MAGICAL REALM?!"
>Decide not to take the "HURR DURR, I TROLL U!" bait of having eight Bio-Mechanoids or 40.000 Kleer Skeletons spawning right in my face because the devs felt particularly clever this day
>Turns out I missed a "secret".
>action movie behavior
>literally diet duke nukem
duke isnt as good as sam
Is Marine Corp Ami still going?
Duke is at least funny, sam isn't
Sam is cheesier though. The games have this Invasor Zim tier shitty humor that is so bad it makes you laugh. Also the game is fun, fuck you nigger.
maybe if duke didnt spend so much time coming up with stupid quips he wouldnt be unemployed right now
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>ss:tse soundtrack was from an actual metal band
All these years and I never knew. I never bothered looking into it
Serious Sam has underrated music.