[ / / / / / / / / / / / / / ] [ dir / animu / doomer / games / islam / komica / leftpol / o / tingles ]

/v/ - Video Games

>core values

Catalog   Archive

Winner of the 68rd Attention-Hungry Games
/d/ - Home of Headswap and Detachable Girl Threads

January 2019 - 8chan Transparency Report
Email
Subject
Comment *
File *
Password (Randomized for file and post deletion; you may also set your own.)
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Flag
Embed
(replaces files and can be used instead)
Oekaki
Show oekaki applet
(replaces files and can be used instead)
Options

Allowed file types:jpg, jpeg, gif, png, webm, mp4, swf, pdf
Max filesize is 16 MB.
Max image dimensions are 15000 x 15000.
You may upload 5 per post.


<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: d65d0e6498705c8⋯.jpg (105.24 KB, 1280x720, 16:9, maxresdefault.jpg)

236d9e  No.16133522[Reply]

https://archive.fo/usyJO

>The Phobic Crimes of Katsura Hashino (Director/Producer, ATLUS)

>It was suggested by several members in the ongoing thread about the Catherine: Full Body scandal (see below) that a "megathread" be created about the man responsible, Katsura Hashino. The purpose of said thread would be to educate Era users about his views, works, and the intersection of the two over his years in the industry. This is that thread.

>Katsura Hashino possesses virulently offensive and phobic views on the LGBT community, women, and other groups.

>I was curious how old he was, but outside of his work at Atlus there is pretty much no information about him online.

>It seems obvious that, for so long as Hashino remains commercially successful and in decent public relations standing, ```his employment will not be threatened,``` and he will continue to receive the respect and resources necessary to put out new titles that can serve as outlets for his offensive views. By voting with our wallets and shouting with our social media accounts, we do indeed have the potential to affect real change. This is a course of action that the author of this post will most certainly be taking. Others in the conversation have suggested the boycott be widened to ```all games by Hashino's employer,``` Atlus Co., Ltd., entirely.

>literally upset about creative freedom

This is a new low, even for resetera.

Resetera is a forum that usually goes after the JP games requesting them to be censored, or pressuring localization houses to "fix" the problem in translation, or organize witchhunts after the game.

It does help that they have most of San Mateo, and a lot of Treehouse figures as part of their forum goers, which they frequently call out whenever a problematic game hits those console stores.

Post too long. Click here to view the full text.
648 posts and 217 image replies omitted. Click reply to view.

6a7009  No.16141558

File: af054964451a2ee⋯.jpg (34.64 KB, 750x720, 25:24, s.jpg)

>>16141285

I like how the same pissants that constantly shriek about MUH HARRASMENT MUH DEATHTHREADS EVIL GG openly post about beating up someone they disagree with and wishing he was dead.




File: da7aa0e871be294⋯.png (795.01 KB, 794x601, 794:601, ClipboardImage.png)

962271  No.16138422[Reply]

http://archive.is/P7AH5

>9th January 2017. Microsoft Studios confirmed that “after careful deliberation,” it had “come to the decision to end production for Scalebound.” It was yet another high-profile Xbox One exclusive that, along with Fable Legends, Microsoft had chosen to pull the plug on. The natural reaction was one of widespread disappointment.

>None more so than creator Hideki Kamiya, who, at long last, had the chance to express the love that he once had for fantasy games in high school. After the early excitement that the project was met with when it was revealed on-stage at E3 2014, Scalebound’s abrupt end had left fans with more questions than answers. However, we can be thankful that making Kamiya’s dream a reality is far from over.

>I have confidence in my sources to report that it is my understanding that Scalebound has been resurrected as a project to be released as a Nintendo Switch exclusive. Given Microsoft’s previous involvement, it remains unclear to me whether development has been completely rebooted from scratch or, at the least, its ambition scaled back – seeing as it’s now destined for the nimble, but less powerful, portable home console.

>Further to this, I believe that Scalebound is likely to be the “game that’s thought to be dead that Nintendo’s reviving” that Game Informer senior editor Imran Khan had hinted at on Kinda Funny Games last week. Although, there’s the chance that he could have heard about a different project that will be resuscitated.

With rumors circling around about some unexpected IP being revived could this be it? I imagine a lot of the work on it is just sitting around doing nothing so what better than to repurpose it as another platforms exclusive? This kinda thing happens all the time and is always a good way to blow back at the competition.

123 posts and 39 image replies omitted. Click reply to view.

306b9b  No.16141525

>>16140514

Kamiya wanted Scalebound's protagonist to be a loli, but MS execs canned the idea.


10615f  No.16141533

>>16141469

The downside would be Platinum would be out of the running for future Nier or Metal Gear Rising(okay, that one's not happening) games. Otherwise, Platinum seem to have settled into producing the majority of their big games for Nintendo already.


8f5eff  No.16141559

File: de7fb7967094495⋯.gif (574.39 KB, 512x288, 16:9, B1F843B5-D60B-4314-90C7-91….gif)

>>16141517

Fair enough

Pretty much all of them are guilty of that.

Still Sony’s extra fucked up deal of 40% of all Nintendo IP ownership to Sony was an historically dirty move.

Then again Nintendo copyrighting Gameboy after hearing leaked information about Sony’s new Slogan:

“Walkman GameBoy” and basically made them shitcan they’re entire portable line up because Nintendo stole they’re name.

They even wanted to sue them over stealing Gameboy

Jews are everywhere


8f5eff  No.16141561

File: 01a416a19d4f485⋯.gif (470.76 KB, 480x270, 16:9, D38B957F-67D9-487A-8404-DF….gif)

File: bf412e6ea95dfd4⋯.png (6.88 KB, 124x149, 124:149, 1D2BDE43-CF0A-4B1C-80AC-F0….png)

>>16141525

>Loli MC

Sign me right the fuck up


f76dfb  No.16141568

>>16141517

Do you just believe everything you read on reddit? Sony tried to fuck Nintendo in the deal and Nintendo handled the whole thing poorly.




File: eedad2addc6da96⋯.webm (13.12 MB, 1920x1080, 16:9, Ace Combat 7 - Skies Unkn….webm)

727312  No.16088296[Reply]

Since the other one slipped past the last page I thought I'd make another one. Today we got a new trailer about the season pass - webm related. Seems like they could be adding more story content.

319 posts and 125 image replies omitted. Click reply to view.

45c4f4  No.16141460

>>16141365

>ergo, a lot better than 4.

I wouldn't say the difference in plane handling is large enough between games at-least not between 1 and 0 to say it controls a lot better

If anything the most noticeable difference between 4 and 5 is that you roll slower in 5 while your planes accelerate faster / have higher max speed (especially since 4 makes cruising altitude much less relevant outside of the heavy ground assault missions), and your movement vector aligns to where you're aiming faster in 5

So if anything the handling is more noob friendly (don't have to account for drift, less chance of overshooting when you roll, can zoom around the map much more easily because most panes are faster than even AC4 endgame ones etc) not particularly better in the absolute sense of the term, besides I'm pretty sure it's impossible to truly make bad controls outside of lacking roll entirely controls in that genre.


873c85  No.16141478

File: 4569b67bcdc1b96⋯.webm (652.25 KB, 1280x720, 16:9, F-18.webm)

>>16141460

>So if anything the handling is more noob friendly

Real planes don't overshoot by inertia when rolling/yawing as much as 4 shows, especially with an experienced pilot. 4's gameplay is just half-baked because it's the first AC on its engine (which is rather primitive when it came out), but it's not a badge of honor or a deliberate challenge either. It's just annoying.


45c4f4  No.16141522

>>16141478

>Real planes don't overshoot by inertia

Real planes don't behave like they do in AC in general

When I'm talking about overshooting I mostly mean due to slow reaction from the player because 4 has really fast rolling compared to the others, the inertia is negligible at best, also present in 5 and consistent so any player will accommodate for it in time.

Besides when it comes to rolling 5 has that stupid thing where you immediately drop down significantly when you're upside down compared to the soft drop every other game had prior to it.


873c85  No.16141543

File: 26afa662f31c921⋯.webm (4.46 MB, 850x480, 85:48, Graze2.webm)

>>16141522

>the inertia is negligible at best

It is very present. What I'm saying is that the inertia acting as a reaction force rather than keeping the momentum and letting planes drift predictably. The planes feel like bricks, like they're actually pulling in the opposite direction you're turning them, thus preventing you from predicting how far you have to turn before letting go of the stick/trigger and let the plane drift like you'd expect it to. In 4, they stop almost instantly, like the inertia is actually pulling them back, which is nonsense gameplay-wise. While AC is obviously not realistic, the sense of weigh in 4's planes are all over the place. 5 and Zero fixed that.


873c85  No.16141567

YouTube embed. Click thumbnail to play.

>>16141522

>you immediately drop down significantly when you're upside down

That's actually pretty accurate, realism or not.. Plane wings generate lift by design when they're on the right angle towards the horizon, turn them on their belly and the wings will push them down hard. Still, it's not unmanageable, just push the stick up. The drop rate is also pretty predictable.




HookTube embed. Click on thumbnail to play.

c67c8b  No.16139637[Reply]

Could Capcom get away with this scene in current year?

127 posts and 66 image replies omitted. Click reply to view.

da404b  No.16141534

>>16141319

>>turning difficulty so high that you cant even enjoy it

why do you play games?

it sure as hell isnt skill or fun because this is masochism

it isnt as bad as bulletsponges in some games but its getting closer


4bd9e3  No.16141541

>>16141513

How should it have been translated, then, Autismo-sensei?


1b19a7  No.16141555

>>16141534

Hardcore really isn't that hard once you get used to it. You just have to be conservative with which enemies you kill


1036e2  No.16141560

>>16141541

>Claire's getting old, and all foreigners look old, so it's no wonder Claire ended up like this.


d05f86  No.16141566

>>16141555

Bingo.

Friend of mine and myself are playing hardcore speedruns over and over and we find the real difficulties come from zombies moving once they are triggered or the complete unpredictability of the sewer monster to get it to behave how you want. Other than that hardcore isn’t all that bad.

Weve been playing since release and we both have our fair share of war stories from REmake2 but honestly hardcore is not that bad. Standard is too fucking easy after playing Hardcore too so once you play it the other difficulties dont feel right.

It feels like the balanced the game somewhere between standard and hardcore tbh.




File: 8de058628d7b516⋯.jpg (59.17 KB, 500x337, 500:337, medium.jpg)

16bcc7  No.16099069[Reply]

wayyy after demo day edition

Resources

>>>/agdg/

>>>/vm/

>#8/agdg/ via irc.rizon.net

>Dev resources: http://8agdg.wikidot.com/resources

Links

>Wiki: http://8agdg.wikidot.com/

>Beginner's guide: >>>/agdg/29080

>Previous thread: >>16045638

Announcements

>QUARTERLY DEMO DAY SCHEDULED FOR February 2nd

>Please contribute to the wiki if you can

306 posts and 130 image replies omitted. Click reply to view.

72ca9e  No.16141382

>>16141322

The camera is basically just going between a series of points on a 3D beizer curves. So, as long as you can generate correct matrices out of your curve for the camera, you could place a ton of points like that. At some point I suppose you'd have to define the camera's specific movements, anyway.


a6f10a  No.16141436

>>16141284

You said GC was holding software back, which holds no water if the same problems of today existed before GC was common.

>A novice will mess things up in any language. The only real difference here is how much potential each language has.

Then why, for the love of fuck, should he use C? That's what this was originally about.

>There is no burden to manual memory management.

Then automatizing it should be trivial, yet for some inconceivable reason that is not only not done, it is also unsuited to games and holds software as a whole back. For another inconceivable reason, memory-related bugs abound even though avoiding them should be "muscle memory". Is everybody except you retarded or does your view of programming not correspond to reality?

>If you separate this into two problems and delegate one of them to the GC, that means you've only solved half of the issue.

Curiously absent: A reason for why this is supposedly not a solution. You even agree that you can control the memory layout in a GC'd language, yet somehow that doesn't count, because it is not as "efficient"; efficient in what sense? Certainly not in the sense of programmer time and safety. Ignoring downsides doesn't make them go away. Neither does my point about closures.


5e4e96  No.16141458

>>16141322

Not really difficult tbh fam. Here are some pointers:

>the camera is glued to the platform

>so you're really just looking into animating the platform's movement

>the camera does a little bit of movement depending on where the player stands on it, but that's just a simple offset that's being applied to the camera's position and rotation

There are a couple of ways the platform's movement can be animated. The most complete and powerful one would be to use proper keyframing animation. So if you were to use an engine like Unity, that already comes with animation tools, you wouldn't even have to program all that much.

If you wanted to implement something yourself, you'd have to either implement such an animation system or go with something more simple, as >>16141382 suggested. Although you shouldn't use Bézier curves. You shouldn't use Bézier curves for anything ever, period. When you think about using Bézier curves, use B-splines instead. Your system would have to support:

>interpolating between control points, so you don't have to input "a zillion hand-picked map coordinates to define the camera path"

>sharp corners

>ease of use

>easy controls for speed and having stuff like sounds or enemy spawning happen at certain points

If I had to do it myself and couldn't rely on built-in animation tools, I'd do the following:

>Define the path as a list of points

>A point stores its position, rotation and input- and output tangent (allows for curves)

>Internally, the representation of the rotation could be done using Quaternions

>However, using that in a path editing tool would be a huge pain in the ass

>For me as developer, each control pPost too long. Click here to view the full text.


0577de  No.16141496

>>16141382

>>16141458

Thanks, that helps making it easier to visualize. Why shouldn't you ever use Beziér curves anyways?


5e4e96  No.16141565

File: bbaed985d52c5c9⋯.png (41.86 KB, 484x472, 121:118, ClipboardImage.png)

>>16141496

Bézier-curves shouldn't be used, because adding a control point increases the degree of the underlying polynomial by one and every control point has to be evaluated to calculate a point on the curve. This leads to two problems:

>the performance when calculating a point on your curve degrades really badly when you add points

>adjusting any single control point, changes the shape of your entire curve, which makes it a huge pita to do fine-adjustments

B-splines don't have those problems. They're more efficient changes to a control point are localized (see pic related).




File: 60e51fe60ffb96b⋯.jpg (101.92 KB, 998x664, 499:332, NjKcO3p.jpg)

b4b561  No.16108298[Reply]

European Speedrunning Assembly is in 5 days.

Look at all the white people making white power signs, why is this allowed in the current year?

https://esamarathon.com/

345 posts and 131 image replies omitted. Click reply to view.

84b408  No.16141444

>>16141438

Gays Gone sounds better.


746f9e  No.16141456

File: 770c00d2be4725e⋯.jpg (33.23 KB, 500x500, 1:1, cd25e360e8f6e3b1e1176f4f6c….jpg)

File: ffe3e8496f824b7⋯.webm (257.32 KB, 1920x815, 384:163, impressive.webm)

>>16141444

Those quads are very convincing.

Change it yourself then.


336625  No.16141484

File: cc48966fcca844b⋯.png (390.25 KB, 529x563, 529:563, perplexed_badger.png)

I just switched over and why is Stream 1 playing a flash game? It's so boring that even the audience on the stream is looking away and fidgeting.


746f9e  No.16141505

>>16141484

How is that game genre called?


aa3099  No.16141563

Playing a fast puzzle game without a couch commentator is not a good idea. I expect him to either shut-up or fail hard during the run.




File: 2813432c7e08bdc⋯.jpg (125.16 KB, 1280x720, 16:9, EAZY PEEZY LEMON SQUEAZY.jpg)

2c0691  No.16141327[Reply]

What are some of the most odd vidya crossovers? Pic very much related.

11 posts and 3 image replies omitted. Click reply to view.

2c0691  No.16141500

>>16141497

*bank

Man I fucked that up


093289  No.16141524

>>16141366

The dude who played Dragan literally robbed a bank.


577751  No.16141536

>>16141366

>>16141524

Hila also wasn't in combat, everybody in Israel has to be a part of the IDF.


586c4c  No.16141549

>>16141327

Pick any mobile gacha game. You're bound to find some weird things.

I think one of the FF gacha games added Just Cause and Tomb Raider units, in addition to the whole Squeenix JRPG catalog.


577751  No.16141562

File: 2ebcb0e38d0820c⋯.jpg (182.28 KB, 1400x1050, 4:3, What Valve does instead of….jpg)




File: 456755feb945317⋯.png (194.84 KB, 684x850, 342:425, 768c6e6f9f16bec4f96e6979c3….png)

26febe  No.16141454[Reply]

I've noticed over the past few years that they have barely bothered to support the Xbox directly. Everything is apart of their "Universal Windows Platform", it looks like they're planning on pushing for their own games on Windows more.

I mean, what games do they even have anymore? Halo? The effort they put into exclusives in the OG Xbox and 360 era isn't there anymore.

6 posts and 2 image replies omitted. Click reply to view.

368027  No.16141527

i think its another initiative to unify all platforms like One Windows, on pc, xbox, laptops


4b85d1  No.16141529

File: 9e8fba8e7070f46⋯.png (30.67 KB, 281x530, 281:530, jchelp.png)

>>16141499

Beats me.


3c7712  No.16141537

That trend's been around for a while anon, did you somehow forget about all the "XBAWX EXCLUSIVE ALSO ON WINDOWS 10" every E3 insists on having?

They've been trying to push Windows 10 as their new vidya platform and there are a few games that suffered massively for it since said games had to put the games running on the Windows 10/Store above any other priority, including bux fixes, performance, game content, etc. Gigantic's the only named example I can think of, there were two other games whose names I had forgotten.

Kindly post more big bootied aliens.


f1377a  No.16141540

>>16141499

>>16141518

>why are legitimate losers sheeple with google accounts sheeple


4358cb  No.16141557

>>16141454

It's one of their last major portfolio in the consumer space, and the one that they're really close to "getting right" after ~2 decades of cash burning. Their other cashcows are corporate and enterprise productivity stuff. I guess you can sort of count Windows as "consumer", but it doesn't spark any kind of positive image in the consumer's mind.

My guess is Microsoft realize that if they were to give up on the Xbox now, they'd slowly become the next IBM, then either Google or Apple will take over their place.




File: 627f98d0bf05d7d⋯.mp4 (666.36 KB, 640x360, 16:9, 13 Seconds of Darkness.mp4)

File: e3c96dbe8e01ca6⋯.mp4 (14.89 MB, 640x360, 16:9, The Legend of Dragoon - 6 ….mp4)

248102  No.16137924[Reply]

Post vidya related webms

167 posts and 183 image replies omitted. Click reply to view.

57d34d  No.16141466

File: 6232d40694e20db⋯.webm (14.13 MB, 488x360, 61:45, 884005dd81b472e359f922ef8….webm)


47310a  No.16141485

>>16141466

what the fucking niggertits

nearly blew out my speakers


6deba9  No.16141535

File: 8186b9794f6fa7f⋯.mp4 (3.4 MB, 480x270, 16:9, Iron Man 1994 Intro.mp4)


57d34d  No.16141538

File: 632c908dd7ec313⋯.webm (7.4 MB, 1280x720, 16:9, The optimal nuclear waste….webm)


57d34d  No.16141556

File: 1be2190b547b258⋯.webm (1.84 MB, 1024x544, 32:17, pain does not exist in th….webm)

>>16141535

this is the only level of volume that should be acceptable when playing that intro




File: c07b827b00cf5e9⋯.jpg (731.07 KB, 921x914, 921:914, 5477f65f861206fca63e1319d8….jpg)

930f96  No.16057290[Reply]

Magically Delicious

Edition

Crews

1.Infinity - 692908

2.Kihou - 740471

3.Sky Lords - 733000

4.Raven Nest (Dead) - 1024216

Guides and info

https://gbf.wiki/

>How do I even play this shit?

You can play it from your browser by going to http://game.granbluefantasy.jp/

>I'm not going to use google botnet to play this.

You can use chrome alternatives, such as Slimjet or Iridium. If you don't like doing that, use an agent spoofer for the browser you do use to spoof chrome.

Relink

http://relink.granbluefantasy.jp/

Versus

https://versus.granbluefantasy.jp/

263 posts and 198 image replies omitted. Click reply to view.

bcfcd9  No.16140855

File: dcd3660baeb6856⋯.png (605.19 KB, 1446x836, 723:418, ClipboardImage.png)

today's numbers


bcfcd9  No.16140900

File: 0aec7b97fa9cdf7⋯.png (648.11 KB, 1442x838, 721:419, ClipboardImage.png)


cdefea  No.16141520

>3k crystals in crate

Anyone have a feeling they're about to announce some bad news during the anniversary?


534e2e  No.16141523

>>16141520

Oracles delayed until Summer, pls understand.

Here, have their class typing and weapon proficiency to make up for it.

Jokes aside they always do stuff like "Starter campaign" or "New User appreciation" close to the B-day, which is in a couple of weeks.


cdefea  No.16141552

>>16141523

You joke about the oracles, but I honestly think they'll delay them again. I honestly think they don't want to release them for two reasons: first, is considering the amount of time-gating shit you need, if they're weak or average, people will be pissed. On the other side, they don't want to make them OP before 5*.




File: 21c639055d7ba9b⋯.png (144.07 KB, 786x325, 786:325, J U S T.png)

File: 702f4816ae93d78⋯.jpg (92.46 KB, 912x1024, 57:64, hahha.jpg)

10ec3b  No.16094268[Reply]

This game is almost completely dead, it's barely reaching 1k players during peak hours.

What is Valve going to do? This was the first actual game in almost eight years, and it's a total flop. Where will they go from here?

169 posts and 44 image replies omitted. Click reply to view.

8788c1  No.16141403

File: 97a67c63551dc12⋯.jpg (8.22 KB, 150x150, 1:1, adam shiggy.jpg)

>>16141397

>Too lazy to go through thread

And I'm too lazy to read the rest of your post or watch your embed


b46476  No.16141413

Invidious embed. Click thumbnail to play.

>>16141158

<Garfunkle sees games being P2W with boosters as a good thing.

>We understand what the costs are of the decks that are winning. We don’t want those to be prohibitively expensive. That means that we want a lot of Common cards are generally useful, and that the Rare cards add the final spice.

literally from the man himself. he also shits all over your headcanon with keyforge.

garfield might be one of the few designers actually getting royalties, but certainly not for every game so designing them p2w means fuck all besides bad reputation, not to mention monetization is usually done by the publisher

>Simple by making them only attainable by purchase.

so just like any other trading card game? seems to work for mtg and plenty of others, not every game ''needs' to be f2p with assfucking grind

<TurtleJew wanted to make more money from it.

>the company that didn't even exist at that time anymore wanted to make more money

>>16141269

>we all know how that turned out.

milked by 2k and tried to sell it as an esport when it was a niche casual shooter at best? protip: the exact fucking same would've happened with l4d in that scenario - be we all know how that turned out, right?


22a418  No.16141502

>>16141158

Turtlerock was owned by Valve at the time


eb1616  No.16141544

Valve is Steam now, it doesnt make games anymore, you are fool if you think they will release another AAA game, its all monetization or its never getting released, all these recent games prove it


eb1616  No.16141550

Artifact expects you to pay for virtual imaginary cards with the same money as real cards, it doesnt get scummier than this

even EA knows the difference




File: 6fce71ff0cf5cc4⋯.jpg (18.13 KB, 220x276, 55:69, 220px-EvolvaBox.jpg)

File: 6defa70e97d8e6d⋯.jpg (64.69 KB, 639x361, 639:361, 66580bf05b16bd9881d4e6aff8….jpg)

File: 9a96dada3be247c⋯.jpg (87.16 KB, 800x600, 4:3, artofmagic_002.jpg)

File: 8e977ec66e2faa3⋯.jpg (156.57 KB, 1280x720, 16:9, maxresdefault.jpg)

File: 63c3a78b7e383fc⋯.jpg (23.19 KB, 244x300, 61:75, s-l300.jpg)

a05840  No.16140961[Reply]

Games nobody talks about and games only a small group of people know about.

1. Evolva

2. Big Mutha Truckers

3. Battle Realms

4. Magic & Mayhem 2 : Art of Magic

5. Command & Conquer : Renegade

6. Zanzarah (no picture)

30 posts and 29 image replies omitted. Click reply to view.

02488d  No.16141452

>>16141443

The kabukis were SO fucking broken. It was honestly hilarious.

Also fuck the defense of the geisha temple thing mission.


d4a37b  No.16141470

>>16141452

Basic archers (tier 1) are probably the best way to handle Kabukis. They are somewhat resistant to magic and the Kabukis are somewhat weak to pierce, but more importantly they are cheap. The catch though is that you need to keep the archers at range, so that means you need some other kind of unit to get the Kabuki's attention, and no melee is actually particularly strong against them.


d4a37b  No.16141489

>>16141470

That goes for 3 out of 4 races (archers, crossbowmen, and leaf disciples). Hurlers use blunt instead of pierce, which makes them a little worse off.


49d864  No.16141514

File: cb58ba3a8f8daca⋯.jpg (57.9 KB, 640x446, 320:223, SM64.jpg)

Hold me, /v/. Someday I hope to someone else to discuss this hidden gem with.


6d94c8  No.16141545

YouTube embed. Click thumbnail to play.

Railfan for PS3, a train driver simulator that only uses vidya graphics for the controls, being the rest real life videos, jewtube related. I find this shit very relaxing.




File: a485ce04a8ae011⋯.jpg (252.77 KB, 800x600, 4:3, nullxnull.jpg)

File: 014b6276694dcb9⋯.jpg (61.48 KB, 740x429, 740:429, WCCFcivilizationVI20-740x4….jpg)

820c66  No.16130189[Reply]

Anyone gave the recent 6 expansion a go?

>cities don't flip as soon as you conquer them anymore

>horsemen spam more viable than ever

>council mechanics an afterthought

>avoid the areas marked in bold red lettering as settle near and get your shit pushed in

>global warming irrelevant

>new recon units

but who actually builds those things?

>machineguns finally have range 2

>nubia still fucking OP

magnet:?xt=urn:btih:ZYFFRGEG7JE7EIKJ3G2G2KBJG7AOQQ7G&dn=Sid%20Meier%27s%20Civilization%206%20%5BFitGirl%20Repack%5D&tr=udp%3A%2F%2F9.rarbg.to%3A2710%2Fannounce&tr=udp%3A%2F%2Feddie4.nl%3A6969%2Fannounce&tr=udp%3A%2F%2Fshadowshq.yi.org%3A6969%2Fannounce&tr=udp%3A%2F%2Fthetracker.org%3A80%2Fannounce&tr=udp%3A%2F%2Ftracker.coppersurfer.tk%3A6969&tr=udp%3A%2F%2Ftracker.leechers-paradise.org%3A6969&tr=udp%3A%2F%2Ftracker.opentrackr.org%3A1337&tr=udp%3A%2F%2Ftracker.piratepublic.com%3A1337%2Fannounce&tr=udp%3A%2F%2Ftracker.zer0day.to%3A1337&tr=udp%3A%2F%2F9.rarbg.com%3A2710%2Fannounce&tr=udp%3A%2F%2Fexplodie.org%3A6969%2Fannounce&tr=udp%3A%2F%2Ftracker1.wasabii.com.tw%3A6969%2Fannounce&tr=udp%3A%2F%2Ftracker.torrent.eu.org%3A451%2Fannounce&tr=udp%3A%2F%2Ftracker.cypherpunks.ru%3A6969%2Fannounce&tr=udp%3A%2F%2Ftracker.zer0day.to%3A1337%2Fannounce&tr=udp%3A%2F%2Ftracker.leechers-paradise.org%3A6969%2Fannounce&tr=udp%3A%2F%2Fcoppersurfer.tk%3A6969%2Fannounce&xl=7704574827

110 posts and 25 image replies omitted. Click reply to view.

75f4db  No.16141492

File: 9f7a072c503c8e1⋯.png (428.56 KB, 600x630, 20:21, 9f7a072c503c8e160c7a410f2e….png)

>>16141465

I'm just going to walk away now. Being this much of a cocksucker has probably resulted in you being contagious.


3ce60d  No.16141495

>>16141473

What are you rambling about, retard? Most of their lands were located in Northern Africa.

Rome also had holdings in that region, but of course most of its lands were in Europe, so they don't qualify.


313451  No.16141507

>>16141495

You heard it everyone, the British and French were African civilizations too! Russians are actually an African civilization, and the USA is clearly Native American.

And then people wonder why I call leftists complete imbeciles.


313451  No.16141509

>>16141507

>Russians are actually an African civilization

Meant to say they're Asian.


49c478  No.16141542

>>16141431

3 more than have ever mattered IRL.




File: 7d25956c6bf4c1a⋯.jpg (368.3 KB, 1920x1080, 16:9, 20181224142754_1.jpg)

a09158  No.16018007[Reply]

>I'm completely new, where do I start?

Learn the Kana. Start with Hiragana and then move on to Katakana. Yes, you need both, and yes stroke order is important. Use Realkana or Kana Invaders for spaced repetition. Alternatively, you can use the Anki deck, but I'd recommend the first two. Tae Kim has a Kana diagram on his website, and you can use KanjiVG for pretty much any character.

>Alright, I know the Kana. Now what?

You have to learn vocabulary and grammar in order to speak and understand the language. Some will tell you to grind the Core2k/6k deck until you're blue in the face, others will tell you that grammar is more important. Truth is, you need both, but it doesn't really matter which one you decide to do first. You're teaching yourself here, so you move at your own pace and do what you're most receptive to. If you want grammar first, then Tae Kim has a great introductory grammar guide, there are numerous grammar related videos in Anon's all-in-one-Anki-package, IMABI has an active forums and an abundance of information on grammar, and there's always YouTube if you're lazy. On the other hand, if you want to learn vocab first, then grab the Core2k/6k and grind until you're blue in the face. For mnemonics, see Kanji Damage.

>Well this is great and everything, but I still need more help

Ask in this thread.

Threadly reminder:

YOU CAN LEARN JAPANESE

Don't come to tell us about Duolingo, we know that it exists and it is generally frowned upon for using a contrascientific new-aged hippie didactic philosophy, and is designed feel as effortless as possible, even at the expense of actually learning anything.

>[Resources]

DJT guide: https://djtguide.neocities.org/

http://pastebin.com/w0gRFM0c

>Alternate DJT Site thaPost too long. Click here to view the full text.

310 posts and 89 image replies omitted. Click reply to view.

cb6abb  No.16137846

>>16130767

難しいだ is wrong. You can only use です with i-adjectives.


26b8da  No.16140742

>>16137846

He could say 日本語は難しいんだ(よ), that would fit pretty well.


7b77ce  No.16140846

File: face2e53cef1f37⋯.jpg (9.52 KB, 480x360, 4:3, degawa.jpg)

去年エストポリス伝記2を倒したから、ちょっと今スーファミのRPGやりたいんだ。

静かなスーファミでものRPGのおすすめあるか?他のゲーム機もいいけどそのスーファミ時代のスタイルのが欲しいんだ。

I wanna play a comfy game.


34994e  No.16140944

>>16124435

>>16136143

<Also, it seems dubious to describe that behavior in terms of "emphasis".

>The obvious pragmatic point of this structure would be to emphasize that he is not normally the kind of person who would be so calm in that situation.

So now you agree. That's all you needed to say. "I concede".


963597  No.16141511

>>16130578

>>16132568

Here's the transcript (look for 「アンチエイジ照射後 五日目」): http://rannosuke22.blog.fc2.com/blog-entry-38.html

and here's the translation (look for "Anti-Aging Experimental Trial Day 5"): https://zelda.fandom.com/wiki/Purah%27s_Diary

So yeah, they completely removed the sexual undertones.




File: 41acce3a0d5c0f0⋯.jpg (125.41 KB, 960x540, 16:9, madmax siege.jpg)

File: 7ccebfdc3b74e82⋯.jpg (130.06 KB, 1887x1078, 1887:1078, nani.jpg)

File: 5f8c43c8cc86609⋯.jpg (64.54 KB, 1267x647, 1267:647, roadmapy4.jpg)

File: 5a35abefe365457⋯.jpg (126.15 KB, 960x540, 16:9, stronk womyn who need no m….jpg)

f3cdb0  No.16134326[Reply]

G'day cunt

New season will feature a new map and two operators from Australia. The attacker can deploy a gadget that spreads a whole net of damaging barbed wire, and the defender can take control of your drones by shooting spiders. Even Twitch drones aren't safe.

GRIDLOCK - ATTACKER:

>1 speed/3 armor

>Primary: F90 AR/M249 LMG (uses a 60-round quadstack mag for faster reloads as opposed to Capitao's magazine well)

>Secondary: Super Shorty Shotgun

>Gadget: Smoke Grenade/Breaching Charges

>can throw a Trax Stinger which when it lands starts deploying clusters of defender-damaging spikes in a circle, it spreads a lot of them

>you get three of these

>stepping on one deals 10 damage per tick as a defender, you can easily destroy them with your guns or with explosives, meleeing them will still damage you however

>you can also shoot the central Trax Stinger while it is spreading pizza to halt its spreading

>basically you can't get past these without making some noise, or you'd have to take another route when roaming

MOZZIE - DEFENDER:

>2 speed/2 armor

>Primary: Roni Automatic Pistol/Command-9 AR

>Secondary: Super Shorty Shotgun

>Gadget: Barbed Wire/Nitro Cell

>has a crossbow which fires spiders that can assume direct control of attacker drones, even Twitch drones

>you get two spiders

>you can take control of a drone by directly shooting a spider at it, or by shooting a spider on a surface where it functions like a trap which will catch drones in its range, you can also pick up spiders to shoot them again

>drones display a warning on their HUD if a spider is nearby

>traitor drones are marked so your teammatPost too long. Click here to view the full text.

120 posts and 42 image replies omitted. Click reply to view.

207372  No.16140766

File: d578562c9f27519⋯.jpg (282.88 KB, 900x1600, 9:16, r6s-pchart1.jpg)

Anyone got the updated version of this?


106796  No.16140843

File: 5fb016518e5ba62⋯.png (1.42 MB, 1400x1850, 28:37, qSQ2FsJHFTw_2ahw7l7tJD72ZA….png)

>>16140766

The original were much better.


9a6de4  No.16141230

>>16140637

>Whilst the other character just presses a button and can make everyone stand still or die.

>lion gives him trouble after all the nerfs

There are shitters and there are people like you. Lion is just a small counter to roamers, the phone calls are a far bigger nuisance and more effective (which is why they are getting nerfed).


9a6de4  No.16141242

>>16140766

This reads like it was written by someone with a couple hours played, it's all wrong. Except Tachanka.


4b54b2  No.16141508

>>16141242

That's why he's asking for an updated version. It's pre-Pulse v. IQ which was years ago




Delete Post [ ]
[]
Previous [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14]
| Catalog | Nerve Center | Cancer
[ / / / / / / / / / / / / / ] [ dir / animu / doomer / games / islam / komica / leftpol / o / tingles ]