Grand Strategy Games
>Where do mods go and other info?
>Anon's Edits (EU4, CK2 and V2)
This Day in History, February 9th
>1904 Russo-Japanese War: Battle of Port Arthur concludes.
>1916 Conscription begins in Great Britain as the Military Service Act becomes effective.
>1942 Top United States military leaders hold their first formal meeting to discuss American military strategy in the war.
>1942 Year-round Daylight saving time aka War Time is re-instated in the United States as a wartime measure to help conserve energy resources
>1943 The Red Army takes back Kursk 15 months after it fell to the Germans.
>1964 The U.S. embassy in Moscow is stoned by Chinese and Vietnamese students.
>1978 Canada expels 11 Soviets in spying case.
>1994 Nelson Mandela becomes the first black president of South Africa.
is it actually possible to annex parts of china as japan? I cant remember correctly but once they go western you arent allowed to take chunks of them, only ports
Yes, you can ask for colonies bigger than ports once you have land bordering China. That's in HFM with Anon's submod at least.
what about the rest of GPs, can they also do it if they have lands bordering china?
After a certain year I think so.
I've read cb_types.txt for normal HFM and:
>if a state has less than 600,000 pops total you can always take it
>for coastal regions you need naval directionism (naval logistics for Japan) and machine guns (not required for Japan), you can't have any non-colonial provinces bordering the region you want to take (not ANY provinces for Japan - this is probably to activate the second set of requirements and make taking regions after you make treaty ports into states more difficult)
>for any other regions, you can never take ones with more than 2,000,000 pops; you need machine guns, military logistics, integral rail system (steel railroad for Japan) and the region NEEDS to border a non-colonial province with a railroad in it
So in several ways, requirements actually get more steep if you have a treaty port bordering the region, but once you meet them you can take them as non-colonial states (they merge with the state containing the treaty port and the whole becomes non-colonial) so it's a trade-off.
What's better, HFM-Anon or Blood & Iron?
HFM-Anon but that's because I'm biased because I'm helping him.
I haven't played HFM, dafuq is aridoamerica?
Should just call it "Paracocks" thread cause that's the only thing anyone plays here
Imagine if Texas formed a union with the Californians, North Mexicans, and I guess the Mormons for good measure.
List other games of the same type from different studios.
B&I because it isnt a mess
>Blobbing into China as Japan.
The 皇道派 would be ashamed. This is not what 天皇 would want.
Grand Strategy Games are shit.
The coloring made it look like a Dark Souls meme.
how else are you supposed to keep them in check?
Take all coastal states and coasts only.
20 Shermans = 1 Panzerkampfwagen Sechs Ausführung B mit achtundachtzig Kampfwagenkanone dreiundvierzig L/einundsiebzig feuer Panzergranate neununddreißig/dreiundvierzig Panzerbrechend mit Hartkern unter Ballistik-Kappe, Projektil hochexplosiv und Panzergranate vierzig/dreiundvierzig Hartkernmunition panzerbrechend und Granate neununddreißig/drei Hohlladungsgeschoss panzerbrechend und zwei sieben zweiundneunzig Maschinengewehr vierunddreißig auf der Deutsches Heer
Anyone else tried the new HPM version? From what little I've played it seems like it's as much a rebel fest as vanilla, but I'm very intrigued by some of the new changes such as RGO choice in colonies. https://www.moddb.com/mods/historical-project-mod/news/version-04-highlights
Hokushin-ron, you mongoloid.
All you really need from China is Taiwan. It's more important to keep Russia in check and ensure an East Asian sphere of influence with Japan at the center. Japan has the sea, and if they also have the north, they have succeeded in protecting and developing East Asia into the new world. Defense in the south and advance in the north. Southern expansionists went against the will of the Emperor and ruined Japan's chance at surviving WWII.
What EUIII mods do you use?
What's "grand" about these games?
Japan actually went south because Shitler cucked out and formed a non-aggression pact with the Soviet Union just as Japan was clashing with them.
t. retard who takes everything at face value
Neither Hitler or Stalin had any good intentions towards each other. The Molotov-Rippentrop pact was not an act of permanent friendship.
To be honest NAP would have been fine if Germans had bothered to tell the Nips that it was ruse instead of real. That failure of communication was pretty much the worst mistake Nazi leadership did since without access to Vladivostok would have lost majority of the lend-leased supplies which prevented it from collapsing. It's also debatable whether or not Roosevelt's administration could have succeeded in provoking attack from Nips or convincing the public of the necessity to defend commies.
Did you get accepted cultures? Mine is broken and the events don't work for some reason.
There was lend-lease going through vladivostok? that doesn't make any sense
Japanese would surely be thrilled to attack USSR when they were already at war with China for two fucking years, it it only weren't for Molotov-Ribbentrop.
Discussing northern road by the time Japanese were already at war with China is pointless, as they never would have actually gone through with it even had Khalinin Gol ended favourably. Japanese main concern was the lack of resources, and the war with China steadily ate through their reserves. Even had they decided to adopt a defense policy in the south and simply switched to defense, instead focusing on the north, it wouldn't have helped them – while there are plenty of resources in Siberia, the bulk of them was still untapped and the infrastructure was often non-existent – it would take years just to trasport the mining equipment there from Japan, start mining operations, and build the roads and railways necessary to actually transport these resources somehwhere useful, all the while fighting back chinks from the south and russians from the west, not to mention the partisan activity over the massive fucking territory that is Siberia – it would be a logistical nightmare and Japan would run out of resources all the sooner, without accomplishing its goals. Perhaps if the Japanese attacked USSR in 1941 (rather than suggested 1939) in conjunction with Barbarossa, they could hope for a quick victory in Siberia as USSR would focus its units west, but even then it wouldn't actually help them with finishing the job in China, and more importantly, in 1941 the war in China was already taking significantly longer than expected and Japanese resources were stretching thin (which led to the desperate attack on USA in attempt to gain resources from Dutch Indies, Phillipines, and other western colonies). In reality, Japan lost its chance to go with the northern road plan in 1937, when it went to war with China. Had they waited for Hitler to start Barbarossa (as I doubt Japan could actually beat USSR in a 1 on 1 fight, even if we take the purges into account), they could have gained Siberia and taken on China later, but of course, nobody could have known such things would happen back in 1937 – Hitler didn't even Anschluss Austria back then and didn't seem like the head of a superpower, and worse yet, Germany seemed to be interested in cooperating with China rather than Japan due to the Sino-German cooperation.
Anyone here got a link for the latest CK2plus? I don't have a paracucks account.
Why don't you just buy it? :^)
Miscmods+DAO is okay. The bigger overhaul mods like MEIOU run like shit in my experience.
so, i started europa universalis 3, Ui/hud ok, understandable but still, seems like i can't have any influence at all. yes, i already unpaused the game.
tell me in one sentence, what to do!
Watch a fucking youtube video if you are too dumb to play yourself.
How is anon edits going?
Last i saw he wanted to add more products to the world market.
not going to watch jewtube shit, already playing it and found shit on my own. fucking faggot.
now tell me where i get some good mods and shit you lazy asshole
And I failed horribly, they AI is just too retarded to use factory-produced goods so we ended up with XYZ shortages of new RGOs.
Currently I'm removing them, but I've been slowed down by wagecuckery.
>both are begging for simple shit
>calls other lazy
Got the changelog lad?
ive been tied up with university since november more or less.
• New flags for Fascist and Monarchy Tibet.
• Gave china several montane farmland terrain provinces in Yunnan and Guizhou
• Added the requisite of owning Texas to demand the 36 parallel as CSA.
• Reworked the Aridoamerica alliance and vassalization decisions.
• The player can now choose whether to accept or reject a GP building the Panama/Suez canal on their clay.
• Fixed Austin still being a port.
• Added a decision for Texas/Rio Grande to claim Texas/Rio Grande if either nation doesn’t exist.
• Added 4 new sea provinces: St. Lawrence River, Lower Don, Lower Volga and Danube Delta.
• Added a portage/canal-type province to the Welland Canal which connects Lake Ontario to Lake Eire.
• Added a canal-type province to the Volga-Don River system, the player can choose to build a canal there much like the Suez or Panama Canals, granting access to the Caspian sea; the AI will only build it in after 1948.
• New terrain type: High Plateau, mostly on Tibet and the Southern Andes.
• Added the following RGOs: Sugar, Spices, copper, lead.
• Added the following factories: Rum Distillery, Bronze Foundry, Bronze Artillery Factory.
• Modified the RGO change events to better fit the new RGOs.
• Added a new formable country: Andean Federation. Before Bolívar died, he had envisioned a united republic comprised of Gran Colombia, Bolivia and Peru. Now you can fulfill this ambition as either Gran Colombia or the Peru-Bolivia Confederacy (but only if you kept the confederacy alive or reformed the confederacy as Bolivia, for historical reasons Peru cannot form this union)
• Added a decision a-la Turkish Removal but for slaves in the Gran Colombia/Andean Federation: You can send all your ex-slaves to Haiti while vassalizing them.
• Added a decision to choose Andean Federation’s capital and primary culture.
• Added Rum distilleries to Maracay, Jagua, New Orleans and Recife.
• Changed Hispaniola’s tradegoods to sugar and terrain types to farmland hills and montane farmland.
• Added steel factory to Tunja.
• Fixed the Gran Colombia formation decision.
• Fixed several events in the Venezuela-UK Guyana arbitration.
• Nigger-rigged event 1999998025 (VNZ’s plea to the USA) to work as player USA. Sadly non-ai USA won’t get the event, but will still be able to play the game. I encountered an odd error here that makes the game randomly crash and sadly I haven’t found a proper solution for it.
• Overhauled the dismantling events for RUS, FRA, ENG, USA and TUR
• Plagiarized a bunch of cool inventions from PDM
• Added several new inventions for the new RGOS
• Plagiarized a bunch of cool techs from PDM
• Cracking (oil) can now be researched in the 1850’s
• Added the following provinces: Olbia, Orisanto, Siracusa, Trapani, Agrigento and San Felipe, Comitan, Tenosique and Calakmul. Lappeeranta, Joensuu, Alakurtti. Dogubayazit, Mezereh, Igdir.
• Added the following regions: Tabasco. Kola Peninsula, Bitlis, Harput, Sivas, Ganja, North Caucasia.
• Added the following cultures: Karelian, Turkic Minor, Tati-Talyshi, Mizrahi, Laz.
• Added the following countries: Melikdoms of Khamsa.
• Added Ingriyan cores to Ingriya (Previously unused.)
• Added decisions to rename stuff claimed by Greater Finland.
• Added a realistic lake Vygozero.
• Added a buildable canal connecting the Baltic and White Seas.
• Added the following province pictures: Arkhangelsk, Azores.
• Overhauled Anatolia with several new provinces and regions.
• Added a decision to annex California or Alta California diplomatically.
• Reworked the Greater Georgia and Armenia decisions
• Added gypsy pops to Armenia, Georgia and turkroachistan.
• Added impassable crossings all over the Caucasus.
• Added ‘developing academia’ tech-type to the ottomans and Caucasian principalities.
did you ever add those fixed provinces to anatolia that make it more similar to the megali idea and those fixes to the meuse?
Yeah, but in the end I remade them to look more like the roach vilayets from the 1860's with Megali-friendly borders.
alright, what about the meuse? I swear some anon posted a map with fixes to the meuse some threads ago
I think the HFM guys fixed that one.
Is there anything interesting you can do or form in B&I?
Any of you actually play HOI4?
No. Go watch youtube meme videos or something.
I played it a fair bit, but the AI is just too braindead and the base mechanics are fucked.
So, does anyone actually own a paradox account? I just wanna play CK2 with CK2plus on my free day.
Found the base mechanics to be fine, my only complaints are how fucking retarded ally AI can be. You can attack the enemy with you ally on the same tile and they will just sit there as your unit wittles away. Not to mention drawing offensive lines is clunky as hell. Also a huge pain to do naval invasions, don't remember how they where in HOI3.
Here's a link to an installer for 2.8.3, but it seems to work with 2.8.1:
Thanks anon, is there a problem with 2.8.3? I see HIP is also for 2.8.1. I haven't played CK2 in ages (ever since JD came out)
Don't think anything's wrong with 2.8.3, I just never found hotfixes past 2.8.1 for a pirated version whenever I grabbed 2.8, so I played on that version with mods. HIP worked despite being for 2.8.3 as well, so CK2+ is probably fine.
Have either of you guys seen a link to WTWSMS mod for CK2 for 2.8.0? I don't feel like going to all the trouble to find another crack of an updated ck2 just to play the expanded late antiquity mod
Alright, thanks dude. btw >>>/sengoku/1 has all the stuff for CK2's patches, 2.8.3 included.
Might also update Anon's HIP edits as well.
Around 80% of the US-lend-lease arrived through the port in Vladivostok, significantly smaller portion through port in Murmansk and other routes. Look it up and you quickly see why Germany failing to communicate with Japan properly was major fuck up since despite their limited capabilities for assistance taking or at least blockading Vladivostok would have been relatively easy for Imperial Japan.
You are correct in saying that lack of resources drove Japan to attack Western colonies & US as per Nanshin-ron, but you forget that the key factor behind the attack was the US trade embargo which was only implemented after Japan took control of French Indochina. While Japan's position via resources was bad, until US stopped the oil trade there was no pressing need to invade colonies. If Germans had played the diplomacy game better & had Japan attack USSR during Barbarossa it can be argued that it would have been able to hang on depending on how its trade partners such as US & Dutch in control of Indonesian oil would have reacted. Given the hostility of the US leadership against Japan over the perceived rivalry over Pacific I would give Japan 40% odds of retaining their resource trade. Even in the fucked up case they would have likely managed to hang on since war with USSR would not have required the costly naval operations to the extent that Pacific War against US did. Take note that USSR would have been in no position to send troops to Asian front beyond the forces already stationed there. With Japan being able to at least deny US aid from arriving via Far East Asia despite the flaws of their ground forces Germany would have collapsed USSR pretty damn quickly.
Yeah it's on the steam workshop, for 2.8.3 You gotta use the steam downloader if you're a filthy pirate like me tho. Or do you just want it for 2.8.0?
Fug, either or. I can't seem to find an activator for DLC nor 2.8.3 download. I also cannont find the old download for 2.8.0 WTWSMS
Don't cs.rin.ru have all that stuff?
I happen to have the master file I used to install it for 8.1, but it may work with 8.0:
The mod is also on GitHub, but that's probably too new:
I might just be retarded, but I never figured out how to decode/use the text in that post. Tried using them as Mega links, and I didn't bother with trying to figure out if they were just a letter-by-litter cipher.
>I might just be retarded, but I never figured out how to decode/use the text in that post. Tried using them as Mega links, and I didn't bother with trying to figure out if they were just a letter-by-litter cipher.
I have no idea either, I've always used the cs.rin.ru links instead of that. I thought they were magnet links, but they aren't.
This is exactly what I needed , what is it you desire I must repay you
>1800s/Victorian Age grand strategy or tactical game
>America turns into a fucking patchwork
>Europe has megastates straight out of AU mods
>No one bothers finishing the colonization of Africa or Asia
Why does this happen all the time? Is there any /gsg/ that lets me roleplay as the West Indies Company or other unscrupulous corps?
Got any links to pre-JD CPRplus?
Do you have the gif/webm of Serval-chan standing akimbo and rocking side-to-side as Kaban looks down, turns back to Serval, and back to looking down? Meant to save that before, but didn't.
There's this link to a version that should be for 2.7.something:
I'm just nigging these CK2+ files off of plebbit since that's the first thing that came up looking for CK2+ download links, as I didn't play with CK2+. Having to pirate mods from:
Alright thanks, I'll try looking there.
Yeah, I'm with you there. Independent African colonies are tragically underrepresented in V2, white or otherwise. There should at least be an option to civilize them at a reasonable time.
As for your latter question, there is "companymod" somewhere. I think the dev comes by here once in a while.
I don't have that, but I will dedicate my next GET to ID: "the Anon: ac5c64"
You can play as the East India Company in Anon-HFM edits. The West India Company was absorbed in the late 18th century.
Does anobody have WtWSMS for 3.0.1?
While the US embargo was devastating to Japan oil reserves, they were rapidly running out of other resources as well. They hadn't expected the war in China to take this long. Even had they retained the trade channels open (which is dubious given Roosevelt's stance), it wouldn't have solved their problems, only alleviated them. That is besides the point, however, as we are talking 1941 – a time when Japan is fully invested all over China and in dire need of resources. They couldn't just go and attack USSR, not without basically abandoning their gains in China (which wouldn't go well with the public, or anyone, really.) While USSR did move most of its forces west, it only did so after learning that Japan would not attack them - they would have kept their troops there and Japan would need to actually fend them off from invading Manchuria, else Japan would lose all of the mainland, meaning Japan definitely would need to move its forces out of China. All the while low on resources and running out of time fast. It was simply a scenario they couldn't win – perhaps it would lead to Germany to winning the war against USSR, but it would sure as shit lose the war for Japan, and there's no way Germany would go all around the world to fight Japan's wars for it. That's why Japan didn't go through with the northern road and instead chose a desperate plan that, however, did hold a small possibility of success – acquire resources from colonies with which to prolong its fighting capabilities in China, which they would hopefully manage to wrap up quickly. That, however, did not happen and while the acquisition of colonies did alleviate the resource pains considerably, it also put further requirements on Japanese manpower as more fronts opened (In Burma, for example). Japan likely hoped that Hitler would kill USSR on his own (and it did look that way at the end of 1941) and then mop up brits and negotiate peace with USA. And, honestly, it's not even that bad a plan and it likely would have worked, had USSR not managed to unexpectedly push germans back. In the end, Japan lost WW2 because of exactly two wrong assessments:
1. They would be able to defeat china by 1941
2. Hitler would defeat USSR without Japanese help
Maybe defeat the Republic of China, but defeat the walrords and communists, they already had some manpower restraints in the chinese front before the Russian invasion of Manchuria thanks to the need of garrison of invaded pacific islands and western colonies (this happened after the sanctions imposed thanks to the bloody saturday scandal), also problems whit their military maritime focus, the usage of armour would have been of great help in mainland china, but still all the inland supply lines after when the japanese took Nankin and were fighing in the mainland were treatened by partisan activity, the second sino-japanese war was a mess.
Please stay focused on vidya
>stop talking about history!
>in grand strategy games
Please stay focused on sucking cock and fuck off.
warlords and commies didn't have much in the way of military. Commies mostly involved themselves with partisans, warlords mostly moved their troops under Nat. China command.
I agree with you about Japan being in a "damned if you do, damned if you don't"-situation in 1941. However I believe you overestimate the USSR's capabilities while underselling Nips a tad. Were the Nips in position for large-scale invasion of Far East Russia? Obviously not. But I would argue that they had enough to hold on until Nazis would wreck the Soviets while taking easier coastal targets likely Vladivostok or at least preventing foreign aid from going through it.
You are right in saying that Germans would not have been willing or able to help much even with USSR defeated, but at that point US & Allied leaderships would have been forced to reconsider their stances. Do remember that Chinese would have faced their own difficulties the further they pushed Japanese back while reducing the strain on Nip logistics. Japan's entry into war would have likely forced them to cede ground back to Chinese initially, but they would have still been able to hold on to the coastal regions where most of China's industry was located aside from those that were hastily evacuated to Chongqing. Nips certainly could not win against Chinamen, but they could certainly stalemate them. In that situation I would see eventual uneasy ceasefire and China split between United Front and Japanese. Both of those would be unstable as fuck with republicans, communists, warlords and god knows what else on one side while Japanese portion of China would have been equally fucked with Manchurian experiment & puppet Chinese government having their strings pulled by competing Japanese factions inside the mess that was Great East Asian Co-Prosperity Sphere.
tl;dr: there's no guarantee that Japan deciding to adapt the Hokushinron instead of Nanshinron would have been force option like you insist, though given Imperial Japan's ability to shoot themselves in the foot I understand your doubts
Dude. You need to stop thinking of the war in China as a traditional "War against China". It was not so. It was communist chinese agitating Japanese forces on the fringes of their sphere of control. The Japanese were not at war against China, which is why it "took longer than expected". The Japanese never wanted to invade China but were forced to keep Chinese agitation at bay while they frantically tried several options for peace. The problem was there was no central authority who could sign something like a peace treaty because China was in the middle of a civil war and the commies would not stop their shit after they forced the nationalist Chinese into a "unified front" against "Japanese aggression" and rape propaganda was very useful for this.
It was always referred to as "problems in China" or something along those lines, not "the war against China" and only later did it become known as The 2nd Japan-Sino War.
What Japan wanted most throughout WWII was peace, same as Hitler, but due to the unique position of the Tennou as a representation of the spirit of Japan rather than a sovereign ruler meant the factionalized military junta, Prime Minister, and Foreign Minister could never see eye to eye on how to achieve peace, drawing things out further. Politics were a mess in Japan at the time, which is the primary reason for them losing a war they never wanted. The 2-26 incident and the Kodoha were trying to remedy the situation before it began so they could Hokushin-ron in peace, but Japan never got in control of it's political situation.
>But I would argue that they had enough to hold on until Nazis would wreck the Soviets while taking easier coastal targets likely Vladivostok or at least preventing foreign aid from going through it.
Probably so, but at the cost of needing to divert large amounts of resources and manpower to the northern front, with no resource acquisition in sight. It's not that they couldn't take Valdivostok – they certainly could, even with increased soviet presence – but it wouldn't get them the resources they so desperately needed, while taking resources from the Chinese theatre, where they were already suffering shortages. It's not that the Japanse didn't recognise their strategic opportunities and capabilities, it's that defeating USSR was a much lower priority when compared to defeating China. Imagine for a moment that Japanese never went through with Pearl Harbour and instead got Vladivostok – it wouldn't solve their resource issues one bit and it'd just get taken by China as it pushed the out-of-resources Japan out of the mainland. Hitler winning the war against USSR and taking out allies only became relevant to the Japanese AFTER they seized the colonies which would resolve their resource issues.
>Do remember that Chinese would have faced their own difficulties the further they pushed Japanese back while reducing the strain on Nip logistics.
It would reduce the strain on transportation, but that would be of little solace to the Japanese when they would have nothing left to transport. Again, Japan went through the whole war in China by burning through the resource reserves they amassed during peacetime – after they ran out, that would be it. Japan couldn't continue the war effort, no matter how good its strategic position would be. The solution to this problem were supposed to be the colonies, but to get those, Japan would need to declare war on Allies, and that requires the southern road, not the northern road.
Please buy Imperator
EU4 is the superior experience.
You should all buy Imperator while he's asking nicely. It'll be too late for you when you're sitting in jail for child molestation charges due to pirating Paradox games.
https://www.please use archive.is/platform/amp/2019/2/14/18224986/hearts-of-iron-4-dlc-man-the-guns-confederacy
https://web.archive.org/web/20190214203220/https://www.please use archive.is/platform/amp/2019/2/14/18224986/hearts-of-iron-4-dlc-man-the-guns-confederacy
>hearts of Iron 4 is one of the most complex games I’ve ever played
>start in 1311
ebin, simply ebin
>tfw no CK2 mods are updated for Holy Fury
It's been fucking months already, what's taking everyone so long?
people are trying to figure out how to unfuck a shitty dlc
How do you win against a numerically superior enemy in darkest hour?
HIP, Winter King, AGoT, that Japanese mod, Elder Kings and Middle Earth mod are already updated. Warhammer mod is allegedly also updated but isn't released yet. The only mods which aren't working with HF are CK2+ and WtWSM.
The fuck? Only AGoT, Middle Earth, and Winter king are, the rest clearly states it's for Jade dragon. What are you talking about?
HIP just updated for holy fury, right when I updated anon's HIP edits for 184.108.40.206
E N C I R C L E
utilise terrain (mountains especially) for defense and encircle for offense. For proper encircling tactics, you need to go fast, meaning you should have some motorised brigades tactically placed to do the encircling or even utilise airborne assaults (those need a lot of tech and IC to unlock and build, though, so they're more of a luxury option). If you plan to play defensive (for example wait for someone else to beat the asshole attacking you), you generally do not want to waste time with land fortifications as they take forever to build, cost a lot, and only become wothwhile on level 5 and higher. Only exception would be if there's a particular bottleneck they could be used in or if you have no manpower with which to build troops – then the forts would be viable.
In case you are attacking USSR with Germany, you absolutely must go fast and and encircle as much as possible, defense be damned. Soviets are using ALL of their IC to shit out infantry divisions, have basically infinite manpower, and you WILL get overwhelmed if you allow the war to go on for too long. If you're invading China with Japan, you can use a more relaxed pace and just gradually take province by province – chink troops are too shit to actually counterattack as long as you put about 9 INF in a province and they have very low IC, meaning you should out-produce them. A good tactic is to grab all of their IC and laugh as they're left unable to produce any supplies. Just make sure you don't run out of resources.
What if I am France and the enemy on my doorstep is superior in manpower while not having Soviet-tier basic infantry?
Also, are anti aircraft guns worth building in provinces with factories? Or are these as useless as all other forms of fortification?
Air combat in general is a massive waste of time and you can just ignore it entirely. Besides, allied air units from Britain will probably hold off the Luftwaffe on their own.
>What if I am France
Damn, I actually never tried playing as France. From my experience, though, the moment France loses Lille, it all goes downhill from there, so try holding that at all costs. Prefferably, try bogging Germany down in Belgium if you can. You just need to hold out long enough for Germany and USSR to go to war.
HIP got updated few days ago. >>16130188 is HIP for Holy Fury. They finally fixed the plague. Elder Kings mod is updated for HF but you need TortoiseSVN to download it.
>uses reddit spacing
>tells someone to go back to reddit
Imagine being this stupid
>vic2 without dlcs
>Play EU3 whit MEIOU
>unifiy China as Ming
>it's just dealing whit the temple, eunuch and beurocrat factions until the end game
>still the most rich and advanced nation in the world
i just want an strategy game whit china.
>blobs into france
>blobs into britain
>blobs into russia
>doesn't link up that bottom french earlier to form a ring around swiss
>worse yet, doesn't take switzerland
>doesnt take holland
>doesnt take latvia
>doesnt take estiona
>forms with austria but doesnt serbia or bosnia
>blobs past carpathians
>doesnt take black sea port
>doesnt take crimea
>blobs into italy
>screenshot is cropped because he's most likely still on zero infamy because of cheat
This is the ideal Großgermania borders
I'm deeply saddened that despite the well deserved hate for paradox no one decided to laugh at the layers upon of layers of fat on the often dancing lead developer of eu4. Truly, the barbarians have taken over.
Ck2 multiplayer game about to start, join while you still have the chance.
No password needed.
Be there or be square.
YouTube embed. Click thumbnail to play.
>it's not hip to be square
Either that was removed in D&T or it's specific to the Ming.
I started out during the Yuan rebellion. Not very challenging as there are several rebel states, but it means that the map will always look different once the Yuan are out of the picture. Then it's just the classic EU3 game of allying with B to take down A, then with C to take down B until you're the only dynasty left. It's a lot more fun than starting as unified China.
I could have stopped after I colonized America, but in D&T unified Japan is more or less as strong as China. After a first unconclusive victory, I built a large fleet for the specific purpose of defeating the Japs. The screenshots are after the second war, where I destroyed their entire fleet (the AI is still stupid) and took their overseas possession. 30 years later and they've already gotten a hundred ships. Also, I made them convert to the Chinese religion just to fuck with them.
offer is up again, you have 5 minutes from when this is posted
actually, more than that, I'll tell you when the offer becomes unavailable
CK2 is preddy shid though
>playing cuckking 2
>playing cuckking 2 online
how does it fee lto be a good goim?
But Vicky 2 is superior to CK2 you fag
is this out or still in the works?
>Doesn't know how to avoid being cucked.
What a casual.
If there is interest I can release an updated and improved version of the original 3, but I haven't finished the new companies yet.
You seem like a miserable cunt tbh mate.
Japan let the US convoy through their waters for no reason? or was it because the shipping was done by the soviets? i mean it just seems ridiculous to me, even without communication with germany japan shouldn't let an enemy nation do whatever they want in their territorial waters.
What the fuck japan?
I've actually never played Vicky. Still think CK2 is shit.
It's on hold, I'm taking a break due to wagecuck and exhaustion from modding the game for 1yr+ nonstop.
It was pretty far north and American ships would often just fly the Soviet flag
japs just didnt have the reach nigger
>japs just didnt have the reach nigger
Nonsense, they conducted operations even in the indian ocean, yet somehow they couldn't keep some ships in the spae between Sakhalin and Hokkaido? they also controlled the kuril islands at the time, i mean, it would've been extremely easy for the to blockade the soviets had they wanted to, i can only assume they didn't want to anger the soviets, but still, seems bizarre to me.
Imagine being an american sailor passing through japanese waters like whatever on your way to vladivostok yet knowing there's a serious war and serious battles to take control of japanese waters down south.
>i can only assume they didn't want to anger the soviets, but still, seems bizarre to me.
yes, that was it. they were already fighting a long war in china at the time, and didn't want to involve themselves in another huge land conflict. in addition, shipping to vladivostok was handled entirely by soviets and didn't include equipment or ammunition, it was just food and other non-military goods so japan couldn't have interfered with it on the basis that shipping weapons through their waters violated their neutrality.
Skirmishes along the Soviet-Japanese border made it clear that the Soviet army quality was way above Japan and they'd absolutely crush Japan. Which is exactly what happened when the Soviet army did actually invade.